Based on the popular line of fantasy role-playing games, the story starts with a fighter, a cleric, and a sorcerer traveling down a road. After dispatching some goblins, the three go into the next town looking for some entertainment. From there, the characters find their next adventure and get ready for it.
Where the story works is that it uses the oldest story in role-playing and developes it in a different way. The stock goblin encounter is the first step of a much bigger adventure. I am interested in where it is going.
The specific characters work as well. They might be stock characters, but they are well written stock characters. The fighter thinks with his fists and stomach. The priest is looking to end the conflict as soon as possible. The sorcerer wants to plan a bit. The hired fighter has a tired look on his face. These all work as character traits, and as a veteran role-player, they feel natural to me. I’ve played with all of these people at one point in my life.
The problem with the comic is how it feels. I am not getting any Pathfinder specific elements in it. It feels like a generic adventure and a generic setting. I know it begins with an entry from the Pathfinder Chronicles, but that is not enough to get a feel for it. I am an old AD&D player and I can see myself running this in Dragonlance and Forgotten Realms. It also lends itself to a killer Ravenloft adventure, with a little tweaking of course. What I am not seeing is the Pathfinder specific elements.
Final Verdict: Positive
It is a good fantasy story. While I might not get any particular Pathfinder elements from it, it does work as a generic fantasy. I can easily adapt it to many settings and it would still work as a story.