Tag: Ben Erickson

Pat Robertson Warns of the “Evils” of Dungeons and Dragons

PatGreat scott! Marty, get my DeLorean and Christopher Lloyd. We clearly need to get back to the future!

The other night on his television program, The 700 Club, televangelist Pat Robertson answered a question from a concerned viewer. The question seemed innocent enough. The viewer asked if it was alright for Christians to enjoy video games that have magic in them, if the person playing the games is not practicing the magic.

Pat spent a few seconds flubbing around for an answer before apparently suffering a stroke and transporting us all 30 years into the past.  He stated:

I don’t know what game you’re talking about. I know there’s one called Dungeons and Dragons that literally destroyed people’s lives. I mean they got into this thing, and they were almost, [sic] it was like demonic.

First things first, this is pretty clear evidence that you should not ask your grandfather for advice on video games.

After that, completely ignoring the point that Dungeons and Dragons is not, in the strictest sense, a video game, I have one thing to ask:

Really? I mean fucking, really?

Someone needs to call Robertson’s handlers and tell them that he’s 30 years too late for this bullshit.

obitgygaxAnyone even remotely familiar with the hobby should be familiar with the hotbed of controversy the mid-80s was for a little game called Dungeons and Dragons. Between Jack Chick, Patricia Pulling, and Rona Jaffe there was no small amount of negative press about the game that so many people have enjoyed over the years. Dark Dungeons, Mazes and Monstersand the advocacy group Bothered About Dungeons and Dragons (BADD) were all born in the first half of the decade, and were all partially responsible for Gary Gygax changing a lot of terminology in the 2nd iteration of his Dungeons and Dragons rule set, changing certain things, such as demons and devils to other, less charged names.

1982 was also the year we saw the made-for-television movie adaptation of Rona Jaffe’s book Mazes and Monsters starring Tom Hanks, a book that was a thinly veiled spin on 1979s “steam tunnel incident” (that, by the way, turns out wasn’t linked to Dungeons and Dragons at all).

But despite all of this (or maybe partly because of this), the game thrived. This might have been a case of “no such thing as bad publicity,” and indeed, while Dark Dungeons and Mazes and Monsters are still around in this day and age, they do so in a very different light. The gaming community has had 30+ years to take the wind out of the sails of these arguments, and even paint them in a satire, like when the website Fecundity.com mashed up the Dark Dungeons comic with the show Mystery Science Theater 3000. Hell, as early as 1989 author and game designer Michael A. Stackpole had published Game Hysteria and the Truth, which took Patricia Pullman and BADD to task.

So the groundwork is there. The research has been done, and three decades of time hasn’t done anything to change those arguments. Today, this should be something that we are able to defend by just being who we are. This game that has touched our lives in one way or another has been around for the better part of four decades. For a hobby, much less a single game within that hobby (regardless of how many rules changes it has gone through) means something.

dungeons-and-dragons-game-mike-graySo, in response to this latest “attack” on our hobby of choice, I would encourage everyone who plays Dungeons and Dragons, Pathfinder, Star Wars, Call of Cthulu, Spirit of the Century, Burning Wheel, or any of the multitude of roleplaying games out there to raise your voice. Talk proudly about what involvement in the hobby has done for you. Bring down this ill-informed, fundamentalist rhetoric with the actual truth of the hobby instead of the truth as they would have people believe. I want us to challenge Robertson’s belief that Dungeons and Dragons has “literally destroyed people’s lives.” I’m living proof that involvement in the game (and hobby in general) has done nothing but enrich my life. Not only has it provided me countless hours of entertainment (as well as much needed distraction when real life sucks, as it so often does), but it has done much to increase my vocabulary, but has also sharpened both my reading comprehension and writing skills as well as helped to develop problem solving, team building, and critical thinking skills that are so necessary to get by in today’s world. (Of course, some of these skills may be at odds with the various fundamentalist attacks – people that can think critically for themselves… well, tend to think for themselves.)

Not the hobbies finest moment, but don't judge us by it too harshly.

Not the hobbies finest moment, but don’t judge us by it too harshly.

It has also had incontrovertible ramifications on my social life. I have made numerous friends that I would have never met if I was not involved in Dungeons and Dragons and roleplaying games in general. Some I have lost touch with over the years as is the way with people, but others have become true blue, lifelong friends. These are people all over the world, young and old, married and single, parents and children. Some of these people I have never even actually met in person! But there’s a common bond that we share in our love for the hobby. Hell, if it weren’t for Dungeons and Dragons, I never would have met the woman who became my wife!

So, in closing, I want to urge you that no matter how small, weak, and comically ill-informed the attack may be, it’s important that we as gamers speak up against it. Let them know that we aren’t going to stand for it. We’re the representatives for our hobby and our pastime, and we need to showcase the good that comes of it.

Here’s the video for those of you that haven’t yet seen it.

Previews: Star Wars: Darth Vader and the Ninth Assassin #1

Let’s get this out of the way before anything else.

I *want* to like this comic. I really do.

But the first issue makes it very hard for me to buy into the concept, and I’m not sure what to do about it.

Writer: Tim Siedell Penciller: Stephen Thompson Inker: Mark Irwin Colorist: Michael Atiyeh Cover Artist: Ariel Olivetti

Writer: Tim Siedell
Penciller: Stephen Thompson
Inker: Mark Irwin
Colorist: Michael Atiyeh
Cover Artist: Ariel Olivetti

Let me set the scene for you: In Dark Horse Comics Darth Vader and the Ninth Assassin #1. The Rebellion has just won a major victory against the Galactic Empire by destroying the planet destroying Death Star. And in order to make sure that they are no longer able to strike a blow like that again, Darth Vader is overseeing… contract renegotiation for a mining consortium between what are apparently the human executives and the Nautolan workers (I’m not sure, it’s never really made clear) on a faraway planet. Anyway, the humans are getting the raw end of the deal (something that flies completely in the face of all of the Empire’s uber-humanocentric policies, by the way), and so what is the immediate response? The son of one of the executives bursts through the door to assassinate the Nautolans. This is a bad idea with the Dark Lord of the Sith standing in the room and he leaps into action defending the aliens and killing the executives son.

Driven by a need for revenge, this executive – you know what? I’m just going to make a command decision and call him Ex for the rest of the review. He’s never given a proper name.

Anyway, Ex decides the only way he can get his revenge is to kill Darth Vader. But he’s not going to do it himself. Oh no. He hires assassins. Eight of them in fact. Predictably, they all fail, because it’s Darth Freaking Vader that they’re going up against. So Ex spends several life times worth of credits to track down the “ultimate assassin,” and seeks him out with a group of hired bodyguards, intruding into his sanctum in order to beg for his assistance (cue them finding the figure on the cover).

Now, I could have overlooked the bad exposition, the lack of proper characterization (or you know, a damn name), and minor inconsistencies in the lore. But then we actually meet the title character of “The Ninth Assassin” (who we’re going to call Number 9). And we meet him by way of having him kill dozens of hardened mercenaries and soldiers of fortune in less time than it takes you to say “The Ninth Assassin.” This is of course all done off-screen and is apparently absolutely silent, like it was ripped directly from the pages of realultimatepower.net 

He flies through the air with the greatest of ease.He finds your lack of faith, more than disturbing.

He flies through the air with the greatest of ease.He finds your lack of faith, more than disturbing.

That’s right – the character on the cover isn’t even the assassin. He’s simply one of the assassin’s “associates.” So this mysterious “ultimate assassin” is apparently a humanoid, possibly cybernetic ninja with a sword and black body armor with a metal mask. Yeah, he kind of looks like Darth Vader. And to make matters worse, the mask looks exactly like HK-47, the assassin droid of Knights of the Old Republic fame (and if that’s the direction they decide to go with this comic, I’m out).

Anyway, it should come as no shock that the price that Ex has to pay to hire Number 9 has nothing to do with monetary wealth. Just what it is I won’t say, but it’s a little bit awkward to see in a Star Wars property. In fact, much of the last third of the comic just doesn’t jive with the Star Wars milieu. At it’s heart, it’s always been about the good finding the strength inside to overcome the more powerful and numerous forces of evil. A ninja-(possibly) cyborg assassin that hides in an invisible lair and demands unorthodox forms of payment is not that kind of story. It might work in other science fiction settings, but it just doesn’t feel like Star Wars. 

Beyond that, the book is great. It’s gorgeous, with Stephen Thompson doing the pencils and Michael Atiyeh doing the colors. Ariel Olivetti’s cover invokes a certain something – it’s just a shame that the character on the cover apparently isn’t going to see more screen time. It’s no Jan Dursema artwork, but it’s very good. It’s just a shame that there’s nothing more than a thin skeleton of a story to drape that art around. That’s not to say that Tom Siedell’s script is bad, it’s just… lacking body.

Final Verdict: Skip this particular issue. You’re not going to be missing anything by jumping into this story at issue #2. And that’s only if they can get their feet back under them after the missteps of this issue.

Star Wars – The Rumors Strike Back

Once again, rumors on the future of the Star Wars franchise were flying faster than the Millennium Falcon making the Kessel Run. But before we get to that, a little bit of background – a refresher on what we know about Star Wars.

Bob Iger and Kathleen Kennedy have confirmed that there are indeed new Star Wars films coming down the pipeline, a new trilogy as well as numerous other films that will take place in the universe every two to three years. This isn’t new information, but something that was easily inferred from the beginning. The first movie in the new trilogy, Episode VII will be directed by J.J. Abrams and is due out sometime in 2015.

Though Bob Iger did come out and confirm the existence of the standalone films, he would not speak to any details about them.

Source: Disney CEO Bob Iger Confirms Star Wars Standalone Movies

The latest rumor that has been flying around the internet pertains to these films that are not a part of the new trilogy. It first broke over on Ain’t It Cool News and the rumor is that the film will center around everyone’s favorite diminutive Jedi Master – the one, the only Master Yoda, according to Harry Knowles. Also according to the article other films are rumored to be in the works, including one surrounding Jabba the Hutt. However, like many of these stories, including the story that broke several weeks ago about Zach Snyder directing a standalone film, and the stories about Abrams involvement before it was officially announced by Lucasfilm and Disney, the sources in these pieces of “news” are sorely lacking in sources, and usually come from “an inside source that is close to the project.”

Source: What’s the first stand alone STAR WARS film to be made? 

Well, this nerd is going on record as saying that he is sick and tired of this bullshit.

 

Since Lucas and Iger announced the buy-out of Lucasfilm and released the news of Episode VII, you haven’t been able to throw a stone on the internet without hitting one of these wildly speculative “news” stories.

Why can’t we simply wait for details to come from an official source before we go about throwing them on the internet where wt know they’re going to catch on like a firestorm?

Is it the allure of being the first to break new details, when they are clearly rumors, no matter how sketchy? Because I’ll let you in on a little secret – when you’re the first to break a wildly speculative story, you wind up with a much greater chance of getting egg on your face than you do getting the glory if you’re right, and it’s just so damn tiring to be constantly bombarded with the “latest and greatest” rumors and details about these movies.

2015 is still a long time away, and that’s if the film comes out as intended and they don’t take more time to make the films as good as possible. There’s plenty of time for details to come out without people throwing out their own wild theories. And remember, it’s Abrams directing the picture. He’s notorious about hiding details about his films. For heaven’s sake, he’s still denying any details about Benedict Cumberbatch’s character in the upcoming Star Trek film.

Let’s just leave it be, and let the will of the Force be what it will. Yoda’s constant preaching of patience ring particularly true today. It may be best to heed those words today, and in the future.

3D Or Not 3D? – That Is The Question

Earlier this week we received mixed reports on the future of the 3D re-releases of Star Wars Episodes II and II that were due out in theaters later this year. Websites and news sources couldn’t decide if they had simply been postponed, or if they had been completely canceled.

Several days later, the word on news sites seems to be the latter, even though there has been nothing official on the cancellation from Disney or LucasFilm. In fact, starwars.com only reports that they are being postponed and that new details will emerge at a later date.

This decision comes rather suddenly, and there seems to be a few factors affecting it. The first is that the 3D re-release of The Phantom Menace in early 2012 was very underwhelming, earning only $23 million domestically. Of course, The Phantom Menace is long-held by many Star War fans to be the weakest of the six films and is almost universally panned, mocked, and lambasted.

Another decision point (and one where the language used, quite frankly, scares the hell out of me) is that Disney wanted to cancel the projects so it could “[put the] focus only on ‘rebooting the franchise with three new Star Wars films.” Now, I haven’t been able to find that language repeated on any of the other sites reporting this story, and I hope to god it’s simply a misused turn of phrase and not the seeds of something darker coming with the new Star Wars trilogy. After all, director J.J. Abrams has already rebooted one major sci-fi franchise.

Source: EXCLUSIVE: No More ‘Star Wars’ 3D Prequel Releases; LucasFilm Passes To Focus On New Trilogy.

But that’s all beside the point.

The point is that, with this move, I am incredibly disappointed. I was looking forward to seeing all of the films once again on the big screen, and seeing them again for the first time in 3D. This is saying something coming from me. While I may be an unabashed fan of the prequel trilogy (it’s part of the greater story of Episodes IV, V, and VI and here to stay no matter how much venom is spewed over it), I’ve never been a fan of the 3D fad that’s been sweeping Hollywood these last few years like it was the 80s all over again. In fact, when they first announced this venture, I was very, very resistant to the idea. Sure, I’d still be in line for every single one of them, but I wasn’t excited.

Then slowly, but surely, I started thinking about the project. I started to think about all of the great scenes that had the potential to look even more jaw dropping in 3D – The trench run to destroy the first Death Star in A New Hope; the Millennium Falcon’s desperate plunge into the asteroid field to avoid Imperial pursuit in The Empire Strikes Back; the frantic high-speed speeder bike chase through the forest of Endor in Return of the Jedi. And don’t forget the epic battles of Attack of the Clones and Revenge of the Sith that could have been absolutely mind-shattering if given the proper treatment for 3D. And what better company to give the treatment to films that weren’t recorded in 3D than Industrial Light and Magic? The more I thought about it, the more and more excited I became about the project. I went with my wife to see The Phantom Menace when it hit theaters and was more than pleasantly surprised and walked out of the theater thinking that it was money well spent. If I didn’t know it was post production 3D going into the movie, I would have never known. It was never gimmicky or unnecessary. It was treated the way it should have been treated, and I actually caught myself noticing details in the background or foreground that I had never seen before.

It was, in a word, magical. Like seeing any of the movies (yes, even The Phantom Menace) for the first time again.

And that’s what I was most looking forward to with the other re-releases in the coming years. The magic of being able to recapture that first time, something that I won’t be able to do again until I have children of my own, and even then, only vicariously through them. That’s what disappoints me the most about the news of this apparent cancellation. I keep hoping that word will come down from Disney or LucasFilm that the 3D re-releases are still on, and that they’ve simply been delayed for a little while. Afterall, what better marketing campaign could Disney have than the re-release of all of these films leading up to the seventh installment of the saga?

But I suppose only time will tell. And until it does, I’ll be sitting here holding my breath as I hit the refresh page over at starwars.com.

 

Reviewer’s Word – The Hobbit: An Unexpected Journey

We’re going to start this piece off by talking about a couple of things that are true about this movie.

Yes. It is the first of three films based on this one book that is shorter than any of the books in The Lord of the Rings.

Yes. The film clocks in at just shy of three hours.

Yes. There are details in this movie that don’t directly or even indirectly come from the book.

All of that being said, after viewing the film I can safely say that this is not simply a cash grab on the part of Peter Jackson or Hollywood. This is a loving book-to-movie adaptation of one of the seminal works of fantasy fiction. It’s a love letter to fans of the series. The details added lend a sense of depth and persistence to Jackson’s vision of Middle Earth, and I’m excited to see where he goes with the series from here.

The film opens up, much like Fellowship of the Ring, with a history lesson. We hear Bilbo Baggins (played again by Ian Holm) narrating the story of the razing of Dale and the fall of the Dwarven Kingdom of Erebor to open the book he will eventually leave Frodo. We are treated to some fabulous camera work and shots that give us tantalizing glimpses of the dragon Smaug without ever seeing the beast during his attack. A bit of wing here, a shot of one of his massive feet crushing a troop of Dwarves there, a shot of his tail disappearing as his slithers deeper into the mountain towards the king’s throne room there. It’s a fabulous scene that really gives us the scope of the beast’s size in a way that wouldn’t have been able to be conveyed by simply showing us the dragon. Bilbo then goes on to speak about the exile of the Dwarves and how they wandered the countryside looking for somewhere to settle.

The film then takes us 60 years into the past and introduces us to a young Bilbo Baggins as he is unwittingly introduced to a company of Dwarves that will take him on a life-changing adventure. He will encounter mountain trolls, stone giants, Orc war bands, a goblin kingdom under the mountain, and a creature of shadow and dark malevolence that closely parallels what he might have become. Oh – and he finds a magic ring.

All the while, they are being pursued by an ancient enemy of Thorin’s – Azog, the pale orc that killed his grandfather in a battle outside of Moria after the Dwarves fled Erebor. Thorin took Azog’s arm. Azog wants Thorin’s head, and to see the line of Durin extinguished.

Through much of the film, Azog is hunting the Dwarves, and it really lends a sense of urgency that might have otherwise been lacking. It is only after they reach Rivendell that they realize that they have less time to complete their quest then they thought, and so the inclusion of this character that is so obsessed with ending Thorin’s life and those traveling with him really helps to keep the first part of the film moving.

Despite the moments of comic relief from characters like Merry and Pippin, The Lord of the Rings were very dark films, full of fear and oppression. The Hobbit was a much lighter book, and that comes through in the movie. The Dwarves are broadly drawn and comical, but they all come through with their own personality. Balin and Dwalin are brothers whose love for each other is dwarfed (pun intended) only by their sibling rivalry. Bombur’s weight is a source of continual humor, with a scene of him breaking the table his is sitting on by holding too much food and shots of him constantly struggling to keep up with the rest of the group. The entire party at the beginning of the film showcases the fun loving nature of the Dwarves as they eat and drink Bilbo out of house and home.

This lighter nature is also shown brilliantly by Martin Freeman (Bilbo), who plays the character with a brilliant sense of comedic timing. A single look from the character can steal an entire scene, and the character’s talent for understatement is played up beautifully. At the end of the film, as they are gazing at the Lonely Mountain in the distance, he remarks “I do believe the worst of it is behind us.”

That isn’t to say this movie wasn’t without its darker moments though, because it was. There’s a scene where Radagast the Brown is exploring Dol Goldur, and he encounters The Necromancer and one of the shades of the Ringwraiths.

And then there is Gollum. I don’t even know what to say about Gollum. He has never looked better. Advances in motion capture have allowed the filmmakers and Andy Serkis to portray Gollum in an even more realistic fashion than before. The characters facial expressions had a much wider range than they did in any of the other films, and that coupled with Serkis’s commitment to the character make you almost forget that he isn’t a real character. And Serkis brings more than his “A game” to the character. Smeagol is a delight to watch. Gollum is chilling at best and terrifying at worst, and the game of riddles stands out as one of the most uncomfortable scenes to watch because of that creepiness factor.

Now, I want to address the question that I’m sure you all have. Should I see the film in 3D or not? Having seen it in both 2 and 3D, I can safely say that it doesn’t really matter. You’re not going to miss out on anything by not seeing it in 3D. It’s not any better, and it’s not any worse than its 2D counterpart. Mostly, the 3D effects are there to add depth to the scenes, and it’s unobtrusive enough where you won’t really notice it beyond that. There aren’t any gimmicky effects in the 3D, and it’s all handled very professionally.

And some of the scenes just look gorgeous in 3D. After the company flees the Misty Mountain, they are trapped in the treeline at the edge of a cliff by Azog and his warg riders before they are rescued by the giant eagles. The sight of the eagles flying through the early morning skies in 3D was simply breathtaking, and by far the best use of 3D that I have seen yet.

However, there were also some scenes that the 3D detracted from a little bit. When the Dwarves are captured by the Goblins as well as their escape from Goblintown for example. There’s just too much movement coming from every direction on the screen, and the 3D makes it difficult to focus on anything at all. Still, it’s not enough to ruin the enjoyment of the film.

If you’re a fan of 3D effects, you’ll enjoy The Hobbit in 3D. If you’re not, you’ll be just fine in 2D. However you see it, just make sure you see it. It’s an incredibly enjoyable film, treated with the same level of respect and detail that made The Lord of the Rings films so much fun to watch. I’ve already seen the film twice since it opened and I’m already itching to go back.

In short – welcome back to Middle Earth. I never realized how much I missed you until I was back in the theater.

Follow-Up: Star Wars Episode VII News

Last week, the news broke that George Lucas has sold Lucasfilm Ltd to Disney Corporation for the not-so-paltry sum of $4.05 billion. You can read my initial reaction here.

In the following week, we have had lots of news come out with emerging details about Episode VII as well as existing Star Wars properties, such as Star Wars The Clone Wars and the upcoming video game Star Wars 1313. We’ve done our damndest to wade through the rampant speculation and rumor in an attempt to separate the truth from the fiction and will continue to do so to keep you informed on what this means for the saga that became a cultural touchstone.

First things first: Cartoon Network’s Star Wars: The Clone Wars. We may be seeing this series move from Cartoon Network to Disney XD after this season is over. Time Warner has held the broadcast rights for the series since 2008. However, they have had to renew it every year, and their contract runs out at the end of the 2012-2013 season. It’s unknown whether the move is going to be confirmed, but it’s unlikely that Disney will allow the Lucasfilm production to remain with Time Warner.

Source: Star Wars: The Clone Wars may soon leave Cartoon Network after current season.

There hasn’t been much news about Star Wars 1313 save for the fact that the merger will not halt the production. In fact, the game’s Wikipedia page already lists Disney Lucasarts as the game’s publisher.

Source: Disney Purchasing Lucasfilm Will Have No Impact on “Star Wars 1313″

 

 

 

There has been a lot of speculation on what Disney will do with the main cast from the previous films. If this movie is a continuation of the events after Return of the Jedi, then how will they deal with the original actors? Will they recast new actors? Will they set it far enough in the future and have the actors play older versions of themselves? Will they want to come back at all? After all, Harrison Ford famously broke many a fans heart when he said he did not want to entertain the idea of ever playing Han Solo again and that the fan-beloved character was “not interesting” to him in a 2010 interview.  However, on November 6th, stories blew up the internet telling us that Ford was not only “open to the idea of returning as Han Solo,” but that the actor was “upbeat about it.” Though there are apparently some caveats to the return of Han Solo – chief among them being that Ford will not commit to anything until he sees a script, talks to the director, and – something that is liable to break this particular nerd’s heart when it occurs – only if Han gets a “juicy death scene.” Ford was a big fan of the idea of Han Solo dying at the end of Jedi to give the end of the series some more emotional weight, but the death scene was written out before the film was done.

Mark Hamill stated mere days after the announcement that he and Carrie Fischer had both been approached about joining the project. In fact, in an interview with Entertainment Weekly, Hamill said that he and Fischer had had lunch with George Lucas at the directors request last summer and they were told about the project, but were sworn to secrecy, though the news that Disney had purchased the company was “a complete shock” to him.

Source: Star Wars Episode VII: Harrison Ford Is Willing To Return As Han Solo. 

Source: Mark Hamill weighs in on the future of Star Wars. 

Finally, Jeremy Bulloch, the actor that played Boba Fett in the original trilogy has stated that he would like to see that character come back for the new films. Though Fett apparently died in Return of the Jedi when he was knocked into the Great Pit of Carkoon, but he was revealed through later releases in the universe to have survived. And while Bulloch realizes he is probably too old to play the fan favorite, he has stated that he wants to be a part of the new movies in some capacity, even if it’s simply as an aging bounty hunter in a shadowed corner of a cantina.

Source: Star Wars Episode VII: Boba Fett Wants The Character To Return. 

We have also received a lot of news about the various rights that are owned by various sources. Fox still retains the rights to the original Star Wars films until the year 2020. At that time, Episodes I – III, V, and VI will revert to Disney. However, Episode IV will remain with Fox in perpetuity. This has raised questions about the ultimate fate of a “complete boxed set” when the new trilogy is finished. Perhaps a new deal can be brokered with Fox and the rights can all be with one company. Maybe not. Word is that Fox wanted a crack at buying Lucasfilm but they “get the play.”

Source: Tangled Rights Could Tie Up Ultimate ‘Star Wars’ Boxed Set.

Now, one thing you won’t see me do yet is speculate on what the plot of Episode VII might include. It’s simply too far off, and even though Lucas has said there are already story treatments for the entire trilogy, I’m at a point in my life where I’m not going to believe anything until I’m sitting in the theater and watching it unfold before me.

However, this hasn’t stopped several websites from speculating. Geek Tyrant sold an inside source pretty hard, and with kind of laughable results in the end. They are telling us that Luke Skywalker will be the main focus of the new films and reported that it is to be called A New Dawn. Yet another website is telling us that it is going to be called Gestalt of Evil and that it will feature two Jedi Knights as the main characters who have been charged by Chancellor Leia Organa Skywalker to investigate the disappearance of several diplomatic ships. Luke plays the master to these two new Jedi and the villain is a former student of Luke’s who is looking to resurrect the power of the Sith. I don’t know that I can believe any of it, though at this point, I don’t know that I would be surprised by anything.

Source: Luke Skywalker to be Primary Focus of New Star Wars Trilogy and a Ton More Awesome Info

Source: Star Wars Episode VII Details Leak

We’ll continue to bring you the important news on this upcoming trilogy as they break.

The Future of Star Wars is… Disney?

There has been some truly stunning news coming from the world of movies in our lifetimes, but probably none that is as sweeping as the news that broke today.

Disney has acquired LucasFilm Ltd for the sum of $4.05 billion.

I’m going to let that sink in for just a minute.

But the news doesn’t stop there. They have also issued a press release stating that there will be a new Star Wars film hitting theaters in 2015.

That’s right. You heard me.

Star Wars VII is going to be hitting theaters in 2015.

George Lucas has talked for a long time about retiring from big budget film making, stating repeatedly that his World War II film about the Tuskegee Airmen was going to be his last major motion picture, but the move to sell the company to Disney is still surprising to me.

George Lucas issued a statement on the sale and the reasons why, as well as hinting as possible futures for his film franchise that has developed into a cultural touchstone for people all across the world.

“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next,” said Lucas, chairman and CEO of LucasFilm, in a statement. “It’s now time for me to pass Star Wars on to a new generation of filmmakers. I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with LucasFilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organization, Star Wars will certainly live on and flourish for many generations to come. Disney’s reach and experience give LucasFilm the opportunity to blaze new trails in film, television, interactive media, theme parks, live entertainment, and consumer products.”

Kathleen Kennedy will take over for Lucas as President of LucasFilm Ltd and will serve as Executive Producer on the new film, though Lucas is still being tapped as a “creative consultant.” Only time will tell what this means, but speaking personally, I am both excited and more than a little bit apprehensive. Where they will take the story beyond Return of the Jedi remains to be seen, but there is a lot of material out there in the form of books, comics, and video games that has existed for nearly as long as the franchise itself that could suddenly become invalidated by the release of this movie and what it holds. Though this is nothing new to long time Star Wars fans, it does add a new wrinkle in which things long held to be true could be suddenly changed.

This acquisition also draws nervous eyes to the popular Cartoon Network animated series Star Wars The Clone Wars, owned by Turner Broadcasting and just entering its fifth season chronicling the events between Episodes II and III. It also calls into question the future of the remaining 3-D re-releases of the saga, as 20th Century Fox, the distributor for all of the films, will now be cut out of future business and releases.

This sale comes hot off the heels of Disney’s acquisition of Marvel in 2009 and Pixar in 2006. Those partnerships have done nothing but great things for the franchise, but only time will tell if the same story will be told with the future of the Star Wars name. This is going to be a developing story to watch very closely, fellow nerds. Keep your eyes glued to Word of the Nerd for all of the latest developments. This is an exciting time to be a Star Wars fan, that’s for sure.

Go. Scour the internet. I want to hear the rumors. And remember – The Force will be with you. Always.

Source: Disney to Buy Lucasfilm for $4.05 Billion; New ‘Star Wars’ Movie in the Works - The Hollywood Reporter

US Sanctions Lead to no World of Warcraft Access in Iran

Whatever your political views, I think we can all share a measure of understanding for gamers in Iran, who lost access to World of Warcraft last week due to US sanctions against the country.

Last week, hundreds of Iranian customers took to the Blizzard message boards, complaining that they couldn’t connect to the servers to play the game. Several days ago, Blizzard made the following statement on their message boards explaining the issue they were having.

What we can tell you is that United States trade restrictions and economic sanction laws prohibit Blizzard from doing business with residents of certain nations, including Iran. Several of you have seen and cited the text in the Terms of Use which relates to these government-imposed sanctions. This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services.

This also prevents us from providing any refunds, credits, transfers, or other service options to accounts in these countries. We apologize for any inconvenience this causes and will happily lift these restrictions as soon as US law allows.

So there you have it. We have hundreds of gamers that can no longer access their characters that they have invested a lot of time and money into, time and money that they’ll never get back, because of government sanctions to prevent the country from acquiring and developing nuclear technology.

No matter your race or political stance, as nerds and gamers ourselves, I think we can all feel that sting, and understand the anger and frustration that goes along with it.

Some gamers have had some success at logging on through proxy servers located outside of their country, but that is of course an imperfect solution, and doesn’t solve the problem of people who are located too far away from those servers to be able to connect with them.

Some Iranian gamers have claimed to be unable to log onto other computer games, such as Guild Wars, saying that they are redirected to a page claiming that these games are unavailable to them because they “promote superstition and mythology,” leading some to believe that this is in fact the work of the government imposing a wider ban on gaming, but these reports are unconfirmed, as Blizzard references in their statement:

Blizzard Entertainment cannot speak to any reports surrounding the Iranian government restricting games from its citizens.

We will of course be bringing you more on this story as it develops, but for the moment, let us remember that no matter where we’re from or what we believe, there is a deep love of what we do that connects gamers and other fans of traditionally nerdy pastimes together around the world. And as technology makes the the world smaller and smaller, we all begin to feel the impact of situations like this.

Source: BBC – Blizzard cuts off Iranian access to World of Warcraft

Joss Whedon Comes Back to TV with S.H.I.E.L.D.

Joss Whedon. There are very few names out there that you can say that will cause a reaction like the kind you get when you bring him up. From Buffy and Angel, to Firefly, to Dr. Horrible, Dollhouse and now The Avengers the director’s sharp sense of wit and humor in the small things as well as his ability to bring tell truly human stories in entertaining and unique ways is the stuff of legend.

And now we’re going to get to see it again.

Last month it was confirmed that Whedon was being brought back to direct The Avengers 2. At that time, we also heard he was in talks with ABC to develop a television show set in the Marvel universe. There weren’t many details at the time, but we were promised a “high concept cop show” that focused on the men and women living in the Marvel universe who may not have powers, but are heroes in their own right.

Today we learn the name of the show, and while it won’t come as much of a surprise to many of you, it features a little organization that we’ve come to know and love through our trek of films up to The Avengers.

S.H.I.E.L.D.

The pilot is being penned by Joss and his brother Jed Whedon, as well as Maurissa Tancharoen, who has worked with Whedon before on Dollhouse and Dr. Horrible, and the current rumor is that Whedon might direct it, though that has not been confirmed. The show has signed on Jeffrey Bell and Jeph Loeb as executive producers. It is unknown yet if any of the stars from the big screen have signed on to reprise their roles in the television series. I could see Cobie Smulders absolutely running away with the television show as Maria Hill though.

What does this mean for the Marvel cinema universe? Well, we may be getting glimpses of what’s coming down the road for our heroes in their upcoming feature films. We’ll have to see. There’s no release date for the pilot, but keep your Iron Man suit’s communications frequency here, and we’ll bring it to you as soon as we hear it.

Source: Coming Soon – Joss Whedon’s S.H.I.E.L.D. Coming to ABC

 

Review – Edge of the Empire Beta

A couple of weeks ago, Fantasy Flight Games announced at GenCon they would be releasing the beta rules for their new Star Wars roleplaying game Edge of the Empireselling them for $30. While this caused no small amount of groaning from gamers, a lot of whom didn’t think they should have to pay to test “beta” rules, many more, myself included, plunked down the money and ordered the book.

I’ve had my book for about a week now and have had a chance to read it cover to cover and digest the rules. I, like many people, was tentative at first when I heard how tightly focused the game was going to be. It is the classic era (the time of A New Hope), and the game focuses on the characters working at the edges of the galaxy, in the Outer Rim. Bounty hunters, smugglers, frontier doctors, and ne’er-do-well scoundrels are all represented in this book.

I was also tentative because I, like may not other Star Wars gamers had fallen in love with Star Wars Saga Editionthe d20 roleplaying game released by Wizards of the Coast that officially ended its line several years ago. I didn’t think anything was going to be able to top the cinematic flair and feel of that game.

I’m here to tell you that I was wrong to be so tentative, on all counts.

Edge of the Empire is a game that really puts the focus on the narrative, using abstracted combat systems instead of gridded battle maps and miniatures to help in this. It truly is a marriage of the best things from all the previous Star Wars roleplaying games.

Character creation is quick, but there is a lot of room for customization. You choose your species from one of eight listed in the books, ranging from Bothans to Humans to Wookiees to Gand (yes, you heard me right) to Combat model Droids. Then you choose a “career” which is a broad idea of what your character does. The six careers are: Bounty Hunter, Colonist, Explorer, Hired Gun, Smuggler, and Technician. You then further define what your character is good at by selecting one of three specializations within that career. If you’re a Hired Gun, what kind of fighter are you? Are you a Bodyguard? Do you like to get in close and mix it up in melee combat? Or are you more of a battlefield leader? Each of these specializations gives you access to a list of abilities you can purchase called talents. Many of these talents provide bonus dice on actions you take or eliminate some penalty dice. Others increase your attributes and characteristics. Others yet give you various abilities that you can use during combat or even rerolls you can make during a game session. Your choice of career and specialization also gets you six free points in a number of skills that is determined by each one. This list of skills is cheaper for you to improved during play as well, as these skills are a part of your core focus. You then spend a starting XP budget to increase your attributes and skills, purchase talents, and even purchase a second specialization. You can even choose a second specialization that is outside of your career, it just costs you more to get access to it off the bat.

You also choose (or roll randomly) for an Obligation and a Motivation. These are the roleplaying hooks your character has that a GM can use to drive the story. Obligation is measured in a numerical scale, and includes things like debt, addition, oaths, and other things. The total numbers are laid out between all the characters and put into a chart. At the beginning of every session, the GM makes a die roll on a pair of percentile dice. If he hits a certain number, your character’s obligation comes into play. If he rolls doubles, it’s in a big, character changing way. Characters can choose to take on more obligation as the game goes on, or they can choose to buy it off through their actions. Either way, it really lets them feel that they are affecting and are being affected by the galaxy at large.

Fantasy Flight also announced that this game would require special dice to play. These dice are your basic polyhedrals, but instead of numbers, they include symbols. There are seven kinds of dice that this game uses – three of them are beneficial and three that are antagonistic. The seventh is a wild card die and is used in special situations. The positive dice generate “successes” and “advantages” which are directly countered by the negative dices’ “failures” and “threat.”

A player gathers up all the dice he’ll need to perform an action, positive and negative, and rolls them all together. The amount of negative dice is determined by the overall difficulty of the action he is attempting. If it is easy and there is little chance of failure, he may only have one negative die. If the odds are really against him, he may have as many as five. The number of positive dice he rolls is determined by the skill he is using and the governing attribute of that skill. If he has more successes than failures, the action succeeds. Advantage and threat are then spent to modify an action positively and negatively. It’s possible to succeed at an action and still suffer negative results due to threat generation, as well as fail at an action, but get some kind of boon out of it due to advantage. Two other symbols appear on two of the dice, called “triumph” and “despair.” These are essentially advantage and threat on steroids and can be spent to do things that would normally require multiple numbers of either of other. In addition, triumph and despair count as a success and failure respectively when rolled. The final die is the Force Die, and is used in many actions a Force sensitive character makes as well as to define the size of a resource called the “Destiny Pool” at the beginning of the game. The Force Die can generate both light side and dark side points each of these translating directly to a “light side destiny point” and a “dark side destiny point.” Each of these points can be used by either the player or GM to gain an edge on a die roll or impact the narrative, and is then “flipped” to the other side for use by the opposition.

This may seem a little “high concept,” and at first it is, but the more I read about how the dice work in the game, the more it began to make sense to me. The physical dice aren’t for sale from the company yet, but the beta did come with a sheet of stickers that can be used to modify existing dice, and also includes resources for printing off more. They have also released a dice rolling app for $4.95 that can handle all of the dice rolling. I haven’t had a chance to try it out, but from screenshots, it looks very nice.

Combat in this game is handled on a very abstract, cinematic level. It takes place at different “range bands” which characters can move between as they jockey for position and engage enemies. Attacking is governed by weapons skills as well as what range you’re attacking from as well as the general size of the target, called their “silhouette.” If you hit, you deal damage based on your weapon plus however many extra successes you rolled. Damage is reduced by a character’s natural strength modified by armor. Advantage and triumph can be spent in combat to activate weapon abilities like autofire, blast, burn, and even critical hits which can really put the hurt on an opponent. Threat and despair can cause malfunctions or even drain your blaster’s power cells.

Starship combat is handled directly the same, albeit with a few more wrinkles to include things like multiple Defense Zones and fire arcs, though these things are all handled in a very rules light way. Silhouette comes into play more in starship combat than it does in personal combat, but everything else is very analogous.

One thing that I can say from reading through the rules is that combat is a much faster, much deadlier game than it has been in any of the more recent d20 games. Wound points are small and damage numbers are high. It’s possible that a couple of well placed shots could take you out of the fight, but options for healing are numerous and fairly quick, so you won’t be out of the fight for very long (unless the worst case happens and you’re outright killed by a critical hit). This is something that  I really look forward to playing around with as combats in the previous system could take a long time, especially at higher levels of play.

The Force is also touched on in this book, though it is as a dabbler in the power instead of someone with formal training. You can purchase access to the Force-Sensitive Exile talent tree to get access to new abilities as well as be able to purchase actual Force powers. The three that are included in this book are Sense, Influence, and Move. They start out as bare bones powers that you can’t do much with, but are upgraded through experience points to do more and more things. Sense lets you read the thoughts of more people who are further away and lets you modify attack rolls for both you and your enemy. Move lets you move bigger objects at higher speeds from further away.

All in all, this feels like an incredibly solid game. I can’t wait to grab some people and see if the theory stands up to the practice, but I really think that Fantasy Flight took a calculated risk with the tight theme of the game, but in doing so, they may have hit it out of the park.

I’ll be back with more thoughts after some actual play gets done and have more to report then. If you want more information in the interim, you can check out these two episodes of the Ennie award winning Order 66 Podcast. The first one is a live recording of the hosts demoing the game with lead designer Jay Little during GenCon. The second is a full episode they released after the convention where they got a chance to talk with Little more as well as veteran Star Wars designer Sterling Hershey. Until then, remember that the Force will be with you. Always.

Star Wars 3D Gets More Release Dates

Say what you will about the prequels, George Lucas has proved time and again that Star Wars is still big business. In February of this year he re-released part one of the Saga, The Phantom Menace in 3D. Regardless of how you feel about 3D effects, there’s no denying that Lucasarts and Industrial Light and Magic are the companies that are going to do them right, and there are scenes throughout the series just begging for the treatment. The trench run that marks the climax of Episode IV? Yes please. How about the speeder bike chase through Endor in Episode VI? Sign me up. And what about the Millenium Falcon being chased through an asteroid field by pursuing Imperial force? Hell yes. I can’t even imagine how breathtaking the large-scale battles of Episodes II and III are going to look.

But it turns out I know just how long I will have to wait. Fresh out of Celebrations VI, Attack of the Clones and Revenge of the Sith have been given release dates – both of them in 2013.

That’s right, they’re being released back to back. Released back in 2002 and 2005 respectively, Attack of the Clones will be hitting theaters on September 20, 2013, followed by Revenge of the Sith on October 11, 2013. Mark your calendars and make sure your Jedi robes are back from the dry cleaners next fall. I’ll see you there.

Source: Official Star Wars Facebook Page

Fantasy Flight Games Releases Star Wars RPG Beta!

Calling all fans of Star Wars! All wings report in!

Fantasy Flight Games has officially released a working Beta of the rules for Star Wars – Edge of the Empire at GenCon today. They handed out numerous copies of the rulebook at their panel at the convention and are selling more of them for $30 at their booth.

For those of you not in attendance, do not fret. You can also order your copy off of their webstore for the same price, not including shipping.

From FFG’s press release:

To encapsulate the operatic grandeur of the Star Wars universe, the Star Wars Roleplaying Game will be presented in three epic installments. These take place during the height of the Rebel Alliance’s struggle against the Galactic Empire. Star Wars: Edge of the Empire is the first of these installments, focusing on the fringes of society, on the scum and villainy of the galaxy and the explorers and colonists of the Outer Rim. In this game, players take on the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization. Visit our description page to learn more.

In the second installment, Star Wars: Age of Rebellion, the players take the fight to the oppressive Galactic Empire as cunning spies, cocky pilots, and dedicated soldiers in the Rebel Alliance. Finally, in Star Wars: Force and Destiny, the players become figures of legend; the last surviving Force users in the galaxy. Hunted by the Empire, they must stay alive, and more importantly, stay true to the ideals of their forebearers—the fabled Jedi. Each of these independent game lines stands alone as a unique gaming experience while fully integrating with the others to form a single unified system.

Now, I waffled for a good hour or so before I finally pulled the trigger on this one. $30 is a lot of pay for a Beta version of the game that will still be receiving feedback from the fans, but I personally know  that I will hate myself more if I don’t jump on this and miss getting one. The 224 page soft-cover rulebook is a limited edition release. So if you want one, you had better act fast. It’s the only way that you will be informed enough to make a concrete decision when the game comes barreling out of the gate at full price next year. (Fantasy Flight has always been good at creating mass cases of sticker shock for their products.)

Reports are already beginning to trickle out of the convention, and my Twitter feed and Facebook wall are jam packed with people talking about it. We have been hearing about apparent similarities between this game and Fantasy Flight’s Warhammer Fantasy Roleplaying Game, and we know that the game will require special dice to play. The Beta comes with a sheet of stickers that allow you to turn your normal, polyhedral gaming dice into the dice necessary to play. There has been some grumbling about this, but I for one don’t mind. Strong dice mechanics are something that I really enjoy in my games, and having a set of dice that is made for one game and one game alone really helps you to tie the dice into the themes of the game more than is always possible with your basic polyhedral dice sets.

Sterling Hershey. The man with the coolest name in gaming.

Fantasy Flight has also confirmed that there will be three different games released. It is unsure whether the games will be connected, or if each of them will be a standalone roleplaying experience with it’s own themes and motifs, something Fantasy Flight has been known to do with it’s Warhammer 40k line. This has also led to some grumbling, as it sounds as if the games will be more tightly focused thematically, and limit the player options somewhat. Whether or not this is actually going to be the case remains to be seen, but it is a valid concern. While it may not be everyone’s cup of tea to jump into some stormtrooper armor and blast that Rebel scum for the glory of the Empire, having that option is never a bad thing. And if they do wait to introduce the Force in the third set… well, that does set all sorts of warning bells off in my head. Everyone, and I mean everyone wants to play a Jedi at some point. So, hopefully the option is there in Edge of the Empire, with the greater focus coming in a later set.

We also know that freelance game designer Sterling Hershey worked on this project. Sterling is a Star Wars veteran and has worked on every release of the Star Wars Roleplaying Game that has been released, from the West End Games version of the game in the late 80s and 90s to all three versions of the game that was released by Wizards of the Coast. Podcaster Brev Tanner of d20 Radio said that Mr. Hershey was “surprised that they released the Beta of the game this year, but that he is relieved to finally be able to talk about it.”

The 900 pound gorilla.

Many people are speculating whether or not this game will be able to top the popularity that the most recent release of the game – Star Wars Saga Edition – had with the fans. Speaking as one of the fans that is in love with the tight mechanics and cinematic action of the Saga Edition rule set, it can safely be said that it is going to be a tough act to follow. But the fact that Sterling Hershey was on board with this game and the knowledge that Fantasy Flight Games has traditionally released very solid games helps to alleviate some of those worries (and some of the pain my wallet is feeling after the purchase).

But with all things, only time will tell. I hope to have my copy in my hands early next week and will have a full review of the game for you at that time. Until then, remember to fly casual.

Preview – Conan: The Daughters of Midora and Other Stories

I just had the pleasure of looking through Conan The Daughters of Midora and Other Stories, the upcoming trade paperback coming from Dark Horse Comics on August 15th. Weighing in at a hefty 120 pages, this book contains everything you would expect from a series of great Conan stories (the Howard kind, not the Schwarzenegger kind). Lots of blood, sex, violence, and a smattering of the fantastical.

This book collects several mini-series and one shots from the comic’s run into one volume and contains six individual stories in the volume, though two of them are parts one and two of a miniseries and a third details events leading to that story.

Trophy,written by Tim and Ben Truman, starts off this book by showing that Conan is more than just a savage brute by demonstrating his great cunning and deviousness. The title story, The Daughters of Midora, by Jimmy Palmiotti follows next, and features all manner of things that fans of the milieu would come to expect. Monsters, evil wizards, and epic battles, all ending with Conan walking away with a fortune that he is just going to piss away on ale and wenches before the next story.

The next three stories are all linked. Kiss of the Undead is a short one-shot by Ron Marz that features Conan meeting the impetus for his frantic flight across the rooftops from Tarantia’s city guard in Island of No Return probably my favorite story in the book. Also written by Ron Marz, it’s long enough that we see quite a bit of Conan’s legendary wit and cunning in action in a number of ways, from avoiding a fight to escaping overwhelming odds. It really hits on one of major themes of Conan’s tales, which is that material things and wealth are fleeting, and the obsessive pursuit of them bringing ruin (or promised ruin) to the seeker.

The book ends with Children of the Sun, a short written by Michael Avon Oeming feels a little strange to me as a Conan tale, but it was enjoyable nonetheless, playing heavily on Conan’s superstitious nature.

The art is consistently very good, though very different in every story. Trophy is much more lightly illustrated than the others, featuring a more ape-like Conan than I tend to like seeing, but it wasn’t enough to detract from the story. The rest of the book, save Children of the Sun features a more “traditional” comic book feel to it, and heavily features a lot of dark colors, as well as reds, giving the book a much grittier and bloodier feel. Kiss of the Undead and Island of No Return features the same art team, but the style feels very similar to the art in The Daughters of Midora. Children of the Sun is a radical departure from the previous story, and it feels slightly more “cartoony,” though in a very Samurai Jack vibe.

My only issue is some minor quibbles with the layout of the electronic edition. The Daughters of Midora and Island of No Return both feature several two page layouts. Unfortunately, the electronic edition presents them as two separate pages, leading to some very disjointed panels if you’re not watching carefully. In paper format, that problem goes away entirely.

If you like Conan and haven’t read these stories yet, this book is a must own for you. Even if you have, it’s a great collection of some stories that really do Robert E. Howard’s character justice, and you could spend your money on much worse. If you’re anything like me, you’ll blow through these stories in no time and immediately want to go back for a second read. Conan The Daughters of Midora and Other Stories comes out August 15th from Dark Horse Comics and is available for $14.99.

Hypernaturals #2 Goes to Second Printing

Yesterday, BOOM studios announced that Hypernaturals #2 completely sold out at the distributor level, leading to the publisher to begin a second run. And this all happened one week before the August 1st release date of the comic. This second run printing will feature a new cover by Kris Anka of New Mutants fame, and it is available for immediate order.

From the press release:

Long retired members of The Hypernaturals, Bewilder and Thinkwell, must assess the team’s ability to protect earth from the new, mysterious threat that has already decimated their most powerful members. Left with little to choose from but rookies and burn-outs, the Hypernaturals are running out of time… Dan Abnett and Andy Lanning, the superstar writing duo behind ANNIHILATION and THE LEGION, reunite with GUARDIANS OF THE GALAXY artist Brad Walker, along with Tom Derenick (JUSTICE LEAGUE OF AMERICA), to continue their original series that takes cosmic super-heroes to an all-new frontier.

If you’re still looking to get your hands on a first run printing of the comic, you can still do so at a local level. As always, you can find your nearest comic retailer by using www.comicshoplocator.com.

You can order the second print of The Hypernaturals #2 under Diamond order code JUN128146.

 

Star Wars: The Old Republic is Going Free to Play

You heard that right younglings.

Bioware’s Star Wars MMORPG (massively multiplayer online roleplaying game for those of you not familiar with the term) is going to be a adopting a free to play model this fall.

Don’t be confused though – this isn’t what they were talking about at E3. That announcement was simply a small taste of the game to get people to come back for the full thing.

As if you needed more of an incentive than this.

This… this is something different. This is something that games like Dungeons and Dragons Online, Lord of the Rings Online, and more recently Star Trek Online have done. The game is quite literally free to play. You buy the game or download the client onto your computer, and you can play without paying a single cent, though you can still purchase a monthly subscription, which in the case of The Old Republic is going to be $14.99.

Now I hear you out there. Why would you want to spend money on a game that you can play for free? Simple – premium content.

According to Bioware:

Those who opt to play for free will have access to all the story content for all eight classes, and will be able to level a character all the way up to the current cap of 50. Some content will be restricted, though, and will only be attainable through paying a monthly subscription fee of $14.99 or using an upcoming in-game currency called “Cartel Coins” to make purchases (subscribers also get monthly allotments of Cartel Coins).

Paid content is said to include new high level content, new features and unlimited access. While free players will be able to access all the story content, they’ll have to pay to access new content, as well as get additional bank slots and get unlimited plays in PvP warzones. Players who only play for free will be able to jump in warzones weekly, but only a few times before they’re locked out of the content and asked to pay. Subscribers will have unlimited access to warzones.

The goal with this move is to entice those Star Wars fans who would have never picked up the game due to the subscription barrier to try it out. Micro-transactions and people who still opt to subscribe for the premium content keep the servers up and running and let the developers continue to make new content.

Bioware also plans on a more aggressive release schedule for their new content, citing a goal of every six weeks. The goal for the first update is this August, during which time Bioware will also sell the game for $14.99, giving those who buy it a free one-month subscription to try out the premium content.

As for whether this is a good idea for the game or the company, only time will tell. All I know is it is one more reason for me to put together a desktop computer that can actually run the game. Keep an eye on Word of the Nerd or the The Old Republic’s official website for more information, and may the Force be with you.

Source: IGN – The Old Republic Going Free To Play

Kickstarter: Own the Gen Con Mystery Maps

Mapmaker extraordinaire Christopher West has just launched a new Kickstarter project for a set of poster maps. This one, however, is a little bit different.

Where we usually see images of his poster maps splashed around the Kickstarter page, this one is hidden from view, and it turns out there’s a very good reason for that.

This Kickstarter project is veiled in secrecy. Why? Well, because the maps I’ve created are intended to be part of a tournament at this year’s Gen Con in which players sit down to play on a map they haven’t seen before. If I reveal the contents, it spoils the fun for those players…

He’s looking to raise a minimum of $3,500 for the Kickstarter in a mere nine days. This will ensure that at least one of the maps used at the tournament will become available to the public. However, if he can double that original goal to $7,000, both of the maps will be released, and we have been told that they link up to form a single giant battle map. West has used this tactic before in several of his other poster maps, but it was never really called out in any official capacity. He would mention it in passing to people who purchased his maps from him in person and speak about it in interviews, but it never really went farther than that.

These are the details that he is willing to tell us about these maps.

• They are very clearly science fiction maps.
• They are double-sided, full color, and measure 22 by 34 inches.
• They feature a 1-inch grid, and fine colored lines to indicate different terrain types.
• They depict an interior location.
• The ship is parked somewhere, not floating in space.
• The ship is modular and expandable.
• The maps are also modular and expandable, so they can fit together in many possible configurations.
• The maps are similarly compatible with another map I’ve illustrated within the last decade.
• The sketches for three of these maps have never been revealed publicly, but they’ve been under development    for *years*.

These maps come with a 1 inch grid on them, making them great for a variety of tabletop gaming uses, such as the Star Wars Miniatures Game as well as the Star Wars Saga Edition roleplaying game, both of which Mr. West did official cartography for.

Let me tell you, I own pretty close to every map that Christopher West has produced in the past few years, and every single one of them is worth every penny I’ve spent on them and then some. If you’re at all put off by the “blind bidding” on these maps, rest assured that you won’t be disappointed with these.

You can take a look at the project here, and you can take a look at some of his other work at his website to get a sense of the treat you’re in for. But I can tell you that the website doesn’t capture the feeling of holding one of his maps in your hands and looking at it.

Make your pledge quickly and help to spread the word! There isn’t much time to act!

Film Critics Lambasted by Batman “Fans”

As a fan of comic book movies of all stripes and oftentimes dumb and mindless action films (such as The Expendables) I have long had a love/hate relationship with film critics who often forget to look at the movies they review through different filters. But for the most part, I’ve learned to simply tune most of them out and look for my reviews from other sources and enjoy what I want to enjoy despite what anyone else says. Seriously, I’m a fan of the Star Wars prequels.

That being said, this particular story about what has been going on over at Rotten Tomatoes over some critics who gave The Dark Knight Rises less than stellar reviews has made me more than angry. In fact, it has pissed me off. Despite still boasting an 86% “fresh” rating, the film carries at the moment 16 reviews from critics who rated the film as “rotten.” And after reading several of the reviews, it feels like it was for good reasons. It’s not that these reviewers “don’t get” the character of Batman or comic book movies in general, but instead offers actual criticism of the films, from Tom Hardy trying to deliver Bane’s lines through a face mask (seriously, who thought that was a good idea?) to Nolan’s apparently ham-handed attempts to speak about the recent Wall Street movements through the film.

This is nothing to be ashamed about!

Plain and simple, this movie had a lot to live up to. Batman Begins started a trend in recent superhero movies. The Dark Knightreleased three years later, elevated the genre to dizzying heights (lessons of which Marvel has taken to heart with the latest releases of their IP’s films if The Amazing Spider-Man is any indicator). And because of the incredible success of that film, I fear that The Dark Knight Rises was doomed to some amount of failure and disappointment before it even began. Speaking personally, I haven’t been able to get excited about the movie, and I’m not sure how much of that is coming off of the acclaim and accolades that The Dark Knight garnered.

However, this hasn’t stopped numerous “fans” of the movies from lambasting these critics, using everything from ugly words to death threats against these critics on Rotten Tomatoes’ site. It has gotten to the point where moderating these comments becoming so difficult that the simpler solution became simply turning off comments on the movie altogether. And while the really offensive comments have been removed, the remaining ones really go to show you how bad fans can get and how quickly the label of “fan” can quickly change to the label of “fanboy.” I won’t do them the service of posting any of them over here, but you can still go and read them over on Rotten Tomatoes.

This is about what I picture when I read them.

Matt Atchity, editor-in-chief of the site has taken the lesson of what has happened here to heart and they are looking to the future, as well as talking about overhauling their site’s comment engine.

“There are a lot of options on the table. We may do away with comments completely or get to a place where comments are only activated after a movie opens.”

Other options apparently include linking the site with Facebook to remove an overwhelming number of anonymous posts. And any of these moves wouldn’t be unheard of. Other aggregating sites already have some of these policies in place to cut back on “ too much hate based on reactions to reviews of movies that people hadn’t even seen.”

Whatever they do, expect to see a change made soon, as the next film they are worried about having this kind of reaction is part one of Peter Jackson’s telling of The Hobbit coming out this December.

In the meantime, fans of Batman (or any popular IP for that matter), do the rest of us that you’re representing on the internet a favor and check your egos at the door when you encounter these situations. You aren’t doing anyone any favors and it gives all of us a bad name when this is the kind of press people see.

As for which camp of critics has the right of it, we’ll just have to wait for Friday to come so the rest of us can see what they’ve seen.

Source - The Huffington Post: ‘Dark Knight Rises’ Fans Force Rotten Tomatoes To Suspend Commending On Reviews

Was High Moon Studios Simply Monkeying With Us?

A few days ago, I posted a piece on Hit Monkey, a lesser known Marvel IP that was supposedly getting a game from High Moon Studios next year. A teaser image bearing the visage of the monkey assassin spread around the internet bearing the text “Shit just got bananas,” and that “The Hit will begin in 2013.”

A press release said that High Moon and Activision were going to make an announcement at San Diego Comic Con, but weren’t talking about what the project was, only that they “were sure it was going to be a hit.”

SourceJoystiq - Activision and High Moon announcing Marvel project at SDCC

I am here to say that both High Moon and Activision must employ a good number of magicians on their staff. This may have been one of the greatest text book cases of misdirection that I have ever seen in my life.

Today at San Diego Comic Con, it was announced that “Shit just got real,” and that the studio would be releasing a game featuring Nolan North (Nathan Drake of Uncharted) as the “merc with a mouth” in a Deadpool game.

There’s a full website up here with a launch trailer as well as a “Pre-orders coming soon” placeholder at the bottom.

Long a fan favorite for his crazy antics and ability to break the fourth wall like it was another super power, a Deadpool game is going to be interesting to watch at the very least.

I could be wrong about this, and they could be developing both titles congruent for a 2013 release, but I’m betting that the Hit Monkey craze was simply a false trail of breadcrumbs left by the developers to really wow us with this announcement that we weren’t suspecting. It’s even more delicious when one stops to consider that Hit Monkey famously tangled with Deadpool in his debut. What do you think?

And keep your eyes on Word of the Nerd Online for more on this as it develops.

 

 

 

 

 

 

 

 

Star Trek 2 Footage to Release and Reveal at Comic-Con

Karl Urban, better known to fans to the nerd community as Eomer from The Two Towers and Return of the King or more recently as Leonard “Bones” McCoy from J.J. Abrams recent Star Trek reboot has promised fans that there will indeed by footage of the upcoming Star Trek 2 coming to fans by the end of San Diego Comic Con.

SDCC is a good place for this to happen, and it makes some amount of sense. After all, back in 2008, Abrams revealed his cast for the first installment in the reboot of the science fiction classic, and while there has not been anything official from Abrams or anyone else on the matter, this wouldn’t be the first time Urban has dropped a surprise on fans about the movie.

In fact, in a recent interview about the upcoming Judge Dredd reboot Urban may have spilled some very big news about the film’s villain. Since it was announced there was going to be a sequel the speculation on who the villain would be began flying, but Khan was one of the most widely agreed upon.

However, Urban (possibly) let it slip that Benedict Cumberbatch (Sherlock) was going to be playing Gary Mitchell in the film, a character that was a classmate of Kirk’s in the academy, but was transformed by an energy field he came into contact with. Speculation is still running wild whether this was a slip on the actor’s part or if he’s helping to spread some disinformation and keep everyone looking in the wrong direction.

We’ll see what happens when we see what is exactly in this footage that is supposedly premiering this weekend. Keep you eyes glued to Word of the Nerd Online for the latest on this.

Source: Geek Tyrant – Karl Urban Promises Star Trek Footage at Comic-Con!

 

 

Review: Marvel Heroic Roleplaying Part Two

Note: This is the second part of a larger review of the Marvel Heroic Roleplaying Game from Margaret Weis Productions. You can read the first part here.

Dice. They are generally one of the central components of any roleplaying game, and there are as many different dice mechanics out there as there are roleplaying games. Sure, some don’t use dice. They may use cards. They may use coins. Some use a game of rock, paper, scissors. A small handful of them might use a combination of interpretive dance and Pig Latin. (I’m trademarking that particular mechanic. Get back. Those millions are all mine.)

But every game out there has some method of adjudicating conflict. And with a game like Marvel Heroic Roleplaying there is going to be a lot of conflict. So, how does this game adjudicate?

Well, the game functions with dice pools, a concept that is familiar to a lot of gamers out there. You roll a number of dice and look for certain things, be they dice that come up certain numbers or matches. However, Marvel Heroic does things a little bit… differently. Each character has a number of things on their sheet, or “datafile” that are rated at various levels of power, from a d6 to a d12. These correspond to the type of dice you roll together when you perform an action. But the first things first, you have to clearly state your intent. This is what helps you to determine what powers and traits you can tap for that particular action. You then set about building a dice pool out of the various listings on your data ile out of your Affiliations, Distinctions, Power Sets and Specialties.

The first thing you need to look at is their Affiliation dice. This is based on the group situation that your hero is in: Solo, Buddy, or Team. Each of them is either rated a d10, a d8, or a d6 based on how well the hero operates in a given situation. Heroes are strong in certain situations, but weaker in others. Captain America works best in a team setting, but isn’t so hot when he’s by himself. Wolverine prefers to play by himself but struggles when it’s just him and one other person. Spider-Man really shines with one other hero to play off of, but his style is kind of cramped in a team situation.

A classic team situation

Then you get to look at your character’s distinctions. These are the quotes or traits that really define your hero’s strengths and weaknesses. These are things such as “Man out of Time” for Captain America, “Blind Justice” for Daredevil, “Billionaire Playboy” for Iron Man, or “With Great Power Comes Great Responsibility” for Spider-Man. If one of these distinctions applies to the character’s situation, they can choose to add it to their dice pool at either a d8, or at a d4 and gain a Plot Point (more on these later).

Finally it’s time to look at your power sets and your specialties. Find a power that fits the situation and a specialty that fits the situation and all of the dice together. This is your dice pool.

This may sound a little difficult to grasp, and granted, it’s a little bit hard to get your head around at first, so let me give you an example. I’m playing Colossus and I’m with several of the other X-Men, including Kitty Pryde, my on again, off again girlfriend, and we’re attacking several members of the Brotherhood. She’s getting the snot beaten out of her and I want to go and help by smashing one of her attackers. I look at my sheet. I’m in a team situation, so I start with the base d10. I see two of my distinctions that could be useful – Ironclad Loyalty and Quick to Anger. I decide to add Quick to Anger at a d4 and take the Plot Point from the Watcher. I add my Godlike Strength at d12 and my Combat Expert at d8 to finish out my dice pool. I end up with a d12, a d10, a d8, and a d4.

You roll your dice and immediately set aside any 1s that you roll. These are what are known as opportunities and are the currency the Watcher uses to grow the Doom Pool (more on that later). Then you add any two dice together to get your total and then assign one of the remaining dice as the effect die.

Your opponent assembles his dice pool the same way, picking and choosing from his data file to build his dice pool and sets his total and effect die, using the same rules as the hero pertaining to any 1s rolled.. If the hero’s total is higher, then his action succeeds and he applies the effect die to the opponent or uses it to create an asset or complication. If the opponent’s total is higher, then the action fails.

There are many, many more things pertaining to dice pools and effect dice and what they can do, much more than I am able to spend talking about here. Assets, Complications, Scene Distinctions and more can all affect your dice pool or dice pools that are rolled against you. For more, I would encourage you to pick up the book and give it a read through. Hopefully I’ve more than piqued your interest a little bit. Stay tuned. Next time I talk about my favorite part of the system – The Doom Pool and speak more on Plot Points.

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