Tag: gaming

Metroid: Home is Where the Wave Beam Is

dun dun...DUN DUN...dun dun...Moving into a new house when you’re a kid holds a very peculiar mix of curiosity and fear.  There’s the wonder of finding secret rooms, things your old house didn’t have, new hidden corners to use to stump your friends at the weekly game of hide and seek.  There’s also the nervous feeling of waking up in an unfamiliar place, walking around in the dark and trying to find old places that don’t exist anymore.

But eventually, after a month or so, the place starts to feel like home.  You start to know its quirks and idiosyncrasies intimately, and finding your way to the pantry or the guest room becomes effortless and routine.  The map of the house becomes a part of your mind.

Metroid for the NES is a game that captures this feeling perfectly, and despite all of its flaws (and there are many), it still deserves to be played by anyone who fashions themselves a gamer.

JUST GO FORWARD OR WHATEVER PRIVATE

JUST GO FORWARD OR WHATEVER PRIVATE

At first, the game feels like it wants you to feel anything but at home.  The planet Zebes consists of a giant labyrinth made up of identical rooms, confusing paths, and plenty of false dead ends.  It’s dark, it’s scary, and it’s very disconcerting at first, largely because the game (smartly) gives you no map and no real directions to speak of.  Instead of relying on a huge flashing arrow or a background voice ordering you to “KEEP UP WITH THE SQUAD”, (not that any games do that today…*cough* Call of Duty *cough*) you’re left to explore your surroundings the way anyone else stranded on a strange alien planet would.  Carefully.

That's right, Samus.  Get those space cookies.

That’s right, Samus. Get those space cookies.

The creators of Metroid, of course, did this very purposefully, and spaced out the items you need to progress through Zebes with an almost scientific level of foresight and planning.  Most of the time (that’s a heavy “most”, I know) you’ll still feel fairly lost while looking for the next item you need, like a pair of high-jump boots or an ice beam.  However, by the time you’ve gone down a few wrong paths, died a few times, and discovered some hidden pathways and secrets, you’ll have somewhat mastered the area by the time you get to the necessary item or boss.  You’ll feel at home.

This is something that few games have done as elegantly as Metroid, and it’s a concept that’s been more and more forgotten as gaming’s progressed into the modern age.  When you backtrack in Metroid there’s almost always something new to find or an area you couldn’t previously explore, and those areas are specifically designed to stick out in your mind so you know to go back to them.  By showing you an energy tank on a tall ledge that’s just barely out of reach (kind of like that cookie jar you couldn’t get to as a toddler, right?), then giving you high-jump boots later, you get that unbelievably satisfying feeling of “aha! I can go back there now!  This planet is mine!”

In a very real way, by the time you’ve reached the end of Metroid, the planet Zebes really does feel like it’s yours.  With the addition of some vary powerful items, the Screw Attack in particular, that make you feel nigh-invulnerable compared to what little you had when you started, the game’s forced memorization of its pathways and tunnels really make you understand the transition from alien planet to, well…home.  Even Shigeru Miyamoto, creator of the Mario and Zelda series amongst many others, based the design of Zelda’s labyrinths and dungeons off of his childhood experiences of finding his way through the sliding doors in his house, a design choice which clearly made its way over to Metroid.

I’m not saying it’s a perfect game in any way.  For all this game design brilliance, the developers made some choices that were absolutely atrocious, like allowing enemies to kill you while you’re moving through a doorway, or starting you with 30 health when you have enough energy tanks to hold 500.  But for all those faults, the game’s worth playing for the sheer feeling of accomplishment alone, and for experiencing something few games can truly pull off: making you feel utterly lost and alone, and letting you find your way back again.

 

Pizza Hut Announces New Xbox App

A screenshot of the Xbox Pizza Hut app

As a gamer, I will admit to falling into a few stereotypes. I can be awkward in social situations, I avoid the sun at all costs, and an ideal Friday night includes a flickering screen, a 2-liter bottle of Mountain Dew, and a hot pizza delivered to my doorstep.

Fortunately for Xbox gamers, that hot pizza is even easier to get, with zero human interaction required! That’s right, Pizza Hut has announced a pizza app for the Xbox. Using the controller, voice commands, or even gesturing wildly at the Kinect, gamers are able to customize a pizza and have it delivered from a local Pizza Hut.

Ordering a pizza over the internet is nothing new, but this new app streamlines the process for Xbox users. We can all agree it’s far more convenient than plodding over to the computer and loading PizzaHut.com, or pulling out a smartphone to make use of the Pizza Hut ordering app (or, heaven forbid, calling the local pizza parlor and speaking to a person).

Of course, there will also be integration to a gamer’s Facebook, allowing him or her to announce to all their friends that the pizza is on the way.

The Pizza Hut for Xbox app is also the first of its kind that allows physical goods to be purchased via a gaming console. I’m trying to think of another physical product that would be a good fit for the gamer crowd, but I’m coming up empty. What do you think?

Pizza Hut for Xbox is available for Xbox Live users today. If you order through the Pizza Hut app before May 6, you’ll enjoy 15% off your first purchase. Don’t forget the Mountain Dew.

Love and War – What makes Fire Emblem Effective

One could easily make the mistake that Fire Emblem Awakening is a game about war.

Image provided by fireemblem.nintendo.com

Image provided by fireemblem.nintendo.com

Nobody would blame them for making that assumption. After all, the player leads an army against enemy forces on a campaign across the continents. At your disposal are knights, archers, and mages. But Fire Emblem Awakening is not a game about war. Fire Emblem Awakening is a game about family, friendship, and the unshakable bonds that develop between comrades. It also happens to be a fantastic, forward-thinking role-playing game thanks to the way the theme extends beyond the narrative and is tied directly into the game’s core mechanics.

Fire Emblem comes from a long line of strategy games that have always had a strong focus on character interactions tied to their performance on the battlefield. Awakening in particular expands the scope of this system. In the world of Fire Emblem every unit you lead into battle is an individual. Each one has an individual personality, goals, and relationships. While this means there is a greater sense of loss if a unit is (permanently) killed in battle, this also comes into account when placing them on the battlefield, directly effecting combat strategy. You could simply set up the heavily armored Kellam at a choke-point by himself to hold back some enemy forces. However if you were to place his friend Stahl directly behind him he will support him in battle, yielding greater combat results and possibly even offering extra attacks each turn.

What makes this system work so well is how the narrative ties directly into gameplay. By utilizing the same soldiers frequently, you unlock character interaction scenes where you learn more about them. In turn, as you see more of these character scenes their relationship builds with comrades giving them greater bonuses in battle when fight next to a character they have a strong relationship with. It is a seamless way for the storytelling to have a direct influence on gameplay.

Image provided by wikipedia.com

Image provided by wikipedia.com

Sega’s 2008 action, strategy, role-playing fusion, Valkyria Chronicles, on the PlayStation 3 seems to draw direct influence from the Fire Emblem franchise. Like Awakening, the units that comprise the player’s army have unique personalities, skills and relationships that make certain characters work well with one another. As an interesting wrinkle to the system, while friendships develop between soldiers, they will also have preferences to not fight alongside certain characters. Be it bigotry, sociopolitical views or just personality incompatibility, each unit will have a list of people they would prefer not associate with and will take combat penalties if they are teamed up.

The system in place in Valkyria Chronicles makes it so player’s choice of unit placement on the battlefield is equally important as it is in Awakening, but with the unique twist of keeping certain battle participants separated to fuel an efficient war machine. But Awakening has an additional twist lacking in Valkyria Chronicles, the player’s custom character.

When starting a new game in Fire Emblem Awakening, the player is asked to create a custom avatar within some parameters. They may choose the age, sex and have limited control over the appearance of the vessel they will use to interact with the game. What makes this feature stand out though is that the character the player creates is the only one in the game who has the potential to forge a relationship with any other character. Even Valkyria Chronicle’s charismatic protagonist Welkin was not that agreeable on the battlefield. Of course, forging relationships with every character would be impossible without copious amounts of grinding, so the player character must be selective with who they decided to associate with and how they wanted to go about developing their relationships.

Image provided by www.atlus.com/p4g/

Image provided by www.atlus.com/p4g/

Last year Atlus released Person 4 Golden on the PlayStation Vita and, while not a strategy game like Awakening, it shared a few of these relationship building elements. The player could not customize the appearance or sex of the protagonist of Golden, but the relationships they chose to forge would largely decide what kind of person they would be.

Golden is a mash-up of a dungeon crawler with turn-based combat and a social simulation where the player takes the role of a transfer student at a rural Japanese high school. While attending classes the player is free to choose what relationships they will forge. Just like Awakening, completing a relationship arc with every character is impossible, largely because Golden has a calendar governing the events in the game. The player has one school year to wrap up the supernatural murder mystery surrounding the town, meaning that time management is just as important as equipping the right gear and skills for combat. This means that to see every character arc through in Golden, the player would need to play the game through multiple times.

Relationships in Golden results in improved combat performance. Each character that you interact with corresponds to a different tarot symbol. The Personas, equipable supernatural alter egos that grant combat bonuses and skills, also have a corresponding tarot symbol. By developing a relationship with a person of the Magician arcane, for example, any Persona of the Magician symbol will be powered up.

The reason these systems are effective is because they make character interactions matter to the game. The part that is a storytelling tool and the part that is a game blend together into a consistent whole. Too many games now are quick to keep the storytelling and the gameplay safely segregated, not by choice but because it is difficult to find an effective way to mesh the two. Fire Emblem Awakening, Valkyria Chronicles and Persona 4 Golden are three shining examples that story and gameplay can directly interact and creates a better product as a result.

Welcome to the Show, the Show that Never Ends…

March is just around the corner, and with that come the conventions.  Yes, those wonderful, glorious conventions where one can meet their favorite celebrity, author, writer, or…puppet, cosplay as their favorite celebrity, author, writer, or…yes, puppet, play their favorite game, reenact their favorite battle, LARP till their heart’s content, party like the rock star they want to be, and more!  Ah, the possibilities are endless.  Small cons, big cons, cons in a dingy hotel, cons in a library, cons that take up six city blocks, we love them all.  We long for those few days of escape from the drudgery of our normal nine to fives, play out our wildest fantasies, and hang out with those of us who are like us.

Watch out for those you can run into at the vendor's halls, they may be hungry.

Watch out for those you can run into at the vendor’s halls, they may be hungry.

Out to the vendor’s halls, the fantastic bazaar of all things fringe and pop and horror and steam and space and beyond.  Those hawkers of wares, the purveyors of all things that go bump in the night, flash in four-color fury, shine in tones of brass and copper, the darkness of the infinite void.   Those trinkets of the fantastic, the game you’ve been longing for, the must have and perfect fit costume, they have it all for you, the posters, props and paraphernalia that you take home to tack up on your walls, encase on your shelves, hang in the triumphant glory that screams to those who enter that this is who you are, this is what makes you unique, this is your first and truest love.

Hello, John, er, Gimli...er, Sallah...er, Mr. Davies.

Hello, John, er, Gimli…er, Sallah…er, Mr. Davies.

Out to the celebrity rooms, to stand in the lines, to talk all things geek with those who patiently wait with you, to stand, stare, gibber feverishly and thank profusely for that photo of you with they who give your life meaning every week—in  television, movies, music, and more.  The indecipherable scribble from they who are who you long to be, they who have epitomized the word icon, those who have stepped out of obscurity and into the limelight, they who share those brief 10 seconds with you, that wonderful eternity that stays forever in your memory and the topic of every conversation you have for the following weeks, months, maybe years.

Come play with us!

Come play with us!

Out to the gaming rooms, with the steady din of muffled whispers, clattering dice, the shuffle of pages, scribble of pencils and whoops of laughter, screams of excitement.  The carefully painted miniatures march across Styrofoam and plastic cities, jungles and wastelands, to take up arms in epic battle once more, all for the pride and recognition of their masters, they who lovingly touch them up, place them on one-inch plastic pedestals, and cradle them in eggshell crate comfort.  The board games in every shape, color and size, with cards, counters, dice and spinners, the quiet desperation of the players as they make their last strategic move that might put them closer to victory and rejoice in a game well played.  The games where roles are played, played in all fashions- the hero, the anti-hero, and the crazy little hobbit that just loves to mess up everyone’s plans.

Dress to impress.

Dress to impress.

The cosplays and masquerades where tweens, teens, twenty-somethings and older come together in their latest creation in idolization of their enamored effigy, the paragons of anime, sci-fi, terror, steampunk, cyberpunk, streetpunk and comics.  Flashing lights and glo-stick streaks meld into bronze-covered antiquity, Victorian insensibility, music that pumps, thuds, throbs and pounds all through the night.  The nights that make up the days that make up the weekend that you will never forget…until next time.

Welcome to all the conventions, the big, the little the quiet, the noisy, the smelly, the rosy, the fantastic and mundane, but most of all…

Welcome to Fandomfest.

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The Myth of Girl Gamer Special Privileges

In my internet travels, I have lots of conversations with lots of cool different people. Recently on a lady gamer forum, many women were expressing that they’d never experienced harassment or sexist insults in online games. I said that while I wasn’t in that camp, they were very fortunate, and perhaps it was a sign that gaming culture was changing for the better!

A terrific gentleman agreed, and joined in the positivity by saying, “Yeah, it’s not so bad! And think about all those special privileges girl gamers get!”

The conversation came to a screeching halt.

Now I wasn’t being sarcastic earlier. The guy who said this was a great person, and honestly thought what he said was true. It’s something I’d heard before, so I asked him to clarify.

From his perspective, gamers who identify as female in the game get treated as special unicorns, as well as getting free loot from other players, all from their virtue of being a woman (or appearing to be a woman online, let’s be honest here).

Let’s tackle this in two parts: first, address what privilege really is, and second, dispel the myth that women get free loot for being women.

So what is privilege? It’s not simply a few perks we get for being what we are, it’s a bit bigger than that. It’s the expectation of being treated a certain way, without hurdles, because of what we are.

Let’s paint a word picture about white privilege. A white person can grab a reusable shopping bag, drive to the grocery store, shop, and return home with very few problems.

For a black shopper without white privilege, it’s a very different story. First, he has to chose his route. The store he wants to go to is in a predominately white neighborhood, and he knows that if he takes Wonder Bread Street, the cops that always park by the school will probably pull him over and hassle him. So he can’t go that way. Next, should he take his reusable shopping bag? Of course, he’s very environmentally conscious, but he knows that if he walks in with a bag, someone will want to search it, and the store manager will probably want to follow him through the whole store to make sure he doesn’t slip anything into his bag.

Black Shopper has to take into consideration things that White Shopper doesn’t, change his actions accordingly, and face a whole mess of crap that White Shopper probably won’t ever have to deal with, simply because he is white.

Alternatively, let’s remove race and consider able-bodied privilege. An able-bodied person can go just about anywhere and do just about anything without much thought. A person in a wheelchair, however, needs to be very aware of where she can and cannot go. Which places have ramps and elevators? Which places have automatic doors? Does that movie theater have a decent wheelchair spot or should she just stay home with a DVD?

The fact that the world is already catered to us able-bodied people means that we have privilege.

Now how does this translate into gaming? Well, telling a girl she has privilege in a game because all the guys want to talk to her and help her is like telling Black Shopper, “You’re so lucky! I wish I had the store manager following me around, I can never find anything in that damn place!” It’s telling the woman in the wheelchair, “You’re so fortunate to have people hold that door open for you and help pull you up those stairs. I wish people were that nice to me!”

Black Shopper would prefer to shop in peace. Wheelchair Woman would prefer a ramp so she could do it herself. Female gamers would prefer to be treated the same as everyone else and not be considered a novelty. Be nice to everyone, not just women.

Remember that women change their behavior in games because they don’t have privilege. Many don’t use voice chat. Others purposefully use gender neutral names to hide their gender and avoid harassment. We have to take steps and precautions because we’re entering a predominately “male” space, and these are steps and precautions that most male gamers never have to think about.

But like I said earlier, there seems to be some anecdotal evidence that this might be changing! So yay!

“Okay,” you say, “so privilege was the wrong word. But don’t pretend that girl gamers don’t enjoy certain perks just for being a girl, like free loot!”

I won’t deny that some gamers out there give loot and gear to female players. But let’s not pretend this is just out of the kindness of their hearts. They want something in return. It might just be because they want female attention, or it might be because they want to cyber. It’s not free when you want something back. That, my friends, is a transaction, not a perk or privilege.

This sets up a system that turns female attention into a commodity. A female player who accepts gifts might have no idea that she now owes the person who gave them to her some sort of sexual favor. That is unfair to that female player. It also perpetuates the irritating “friend zone” BS that a guy who is nice to women deserves a sexual reward.

Women gamers are not an achievement. You don’t unlock sex with us by investing a certain amount of leet gear.

Are there women (and “women”) who trade sex for in-game loot? Sure. I certainly don’t condone it, but it’s important to remember that women are not a collective unit or a hive mind. Just because that girl strips on webcam in exchange for purple gear doesn’t mean that every girl will. She doesn’t represent every female gamer any more than that dude throwing out homophobic/racist/sexist slurs is representative of all male gamers. We are all individuals.

And as for you, those few female gamers?  Do not go into games expecting free loot/special treatment. You need to stop that as much as those guys who give out free loot expect cybersex. We all need to stop having certain exploitative expectations of certain genders in our games, and just treat people like people.

Be excellent to one another, whoever and whatever you are.

A Lament For Cream Filling

A couple weeks ago I watched in horror as I saw Hostess liquidate its holdings, and thereby the company, putting an ugly end to a decade of mismanagement and employee strife.  The first thing I could think was, “No more Ho-Ho’s? No Twinkies? No Cupcakes?  Wonderbread?  How can this be?” Growing up, one of my favorite things to do while reading my comic books was eat a Hostess Cupcake while watching  Spidey stop some would-be rapists not with his famous webbing, but an armload of cupcakes!  Must have been the cream filling.

Junk food and gaming has gone hand in hand down the perilous path that is the gamer’s rapidly declining health over the past few decades, especially yours truly.  Whether it was an all–night Star Frontiers game with my best high school friends, some pizza rolls and ranch dressing—don’t knock it ‘till you tried it—or munching down some chocolate cupcakes with strawberry Quik during the 3am hour of a two-day Munchkin Tournament at a con, junk food has sustained me, perhaps not nutritionally, but damned well satisfactorily, through many gaming adventures.   It had all the sugar, fluffy sponge cake, and yellow dye number 5 this growing boy needed.  That, and we could fold up the little cardboard trays they were packaged on for makeshift walls and borders on our gaming mat.  Of course, we had to lick off the stuck sponge cake to the cardboard before we did that, to do otherwise was just gross.

The crazy cast of Hostess Mascots. They will be sorely missed!

 

Now it’s all gone, not with a bang, but a whimper.  I just watched my daughter buy her last Twinkie at a local food mart.  She, the attendant, and yours truly just stood in a moment of sad reflection of how times indeed are changing.  Due to mismanagement and God knows what other tomfoolery, the Hostess brand has closed their doors and turned off their delivery trucks for the last time.  Gone are all the future times of gaming with that fun-filled and highly addictive snack cake.  As news of another company perhaps taking over where Hostess has failed, my hope still lingers for the proliferation of Brownie Bites, but in my heart I just know it won’t be the shame.  My love affair with all things Hostess has finally met its end.  Except the Sno Balls.  Damn the Sno Balls.

Not the taste, the consistency.

Arrgh! HULK SMASH PUNY SNO BALLS!

 

Vote For Democracy: Majority Rules

As Election day rears its head today, I am reminded of how the election is perhaps the greatest game we can play, with the risks being our very future!   My good friend, Criss Walker, local Vampire: The Masquerade LARP organizer for Louisville has brought to my attention a great new boardgame coming soon due to a successful Kickstarter Campaign ( there may be time left to be involved if you click fast) called Democracy: Majority Rules. 

 

Democracy! Get in the game!

Democracy is an incredible game where you play a power broker, a kingmaker, the true power behind the throne. Your goal is to push your political agenda while appearing to pander to the other player’s goals so you can raise the votes, clout and capital needed to put your man in the white house!

Here’s a quick vid that shows how to play the game.

This game has a diceless mechanic, which I love.  It lets the role-player in me come out and enjoy the board game much more so than shaking dice and moving pawns on the board.  It’s all about negotiation, and getting the other players to agree to your goals while appearing to go with theirs.

Mark Rein-Hagen, Game Creator Extraordinaire!

 

Mark Rein-Hagen is one of my favorite game creators.  I have spent many nights enjoying both Vampire: The Masquerade and Werewolf: The Apocalypse.  He is known to have great mechanics in his games, along with very well conceived storylines and a dark sense of humor.  I expect no less from this game!  Democracy: Majority rules also has many stretch goals added into its Kickstarter campaign, which I can only imagine will be part of their future editions and expansions.

 

Criss Walker, LARP master and Marketing Director for Make-Believe Games

Criss Walker is not only a kindred (heh-heh, get it?) spirit of mine in the subject of gaming, but he is one of the best LARP organizers I know, and loves to get out and express his genuine love for gaming.   He is the Marketing Director for Make-Believe Games and tells me that along with Democracy: Majority Rules, they are planning two new RPG’s and some collaboration with Robin Law’s Hillfolk, which just completed 93k Kickstarter campaign! “That was a MASSIVE score for an RPG Kickstarter,” Criss said in a recent chat with your intrepid gaming writer.

Look forward to more news in an exclusive interview with Criss as we discuss LARP’s, RPG’s and the future of gaming in general!

 

 

 

 

 

 

Wii U coming to North America November 18

Nintendo has announced today that the Nintendo Wii U will be available in North America this holiday season in two difference models.

Nintendo made the announcement this morning on a live streamed press conference. The Nintendo Wii U will be available across North America on November 18, weeks ahead of their Japanese release of December 8.

The Wii U will also come in two distinct SKUs. The Basic Wii u will cost $299, come with the white console, have 8GB of built-in memory, a Wii U Gamepad and an HDMI cable. The Deluxe edition will cost $349, come with the black console, have 32GB of built-in memory, and in addition to having all the content of the basic console bundle, it will also come with a copy of the Nintendo Land game and give the player access to a deluxe promotion for collecting points to access bonus downloadable content. Nintendo has not outlined the details of the deluxe download promotion yet but promises more information soon.

Keep watching Word of the Nerd Online for full details of the Nintendo Wii U live stream event.

US Sanctions Lead to no World of Warcraft Access in Iran

Whatever your political views, I think we can all share a measure of understanding for gamers in Iran, who lost access to World of Warcraft last week due to US sanctions against the country.

Last week, hundreds of Iranian customers took to the Blizzard message boards, complaining that they couldn’t connect to the servers to play the game. Several days ago, Blizzard made the following statement on their message boards explaining the issue they were having.

What we can tell you is that United States trade restrictions and economic sanction laws prohibit Blizzard from doing business with residents of certain nations, including Iran. Several of you have seen and cited the text in the Terms of Use which relates to these government-imposed sanctions. This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services.

This also prevents us from providing any refunds, credits, transfers, or other service options to accounts in these countries. We apologize for any inconvenience this causes and will happily lift these restrictions as soon as US law allows.

So there you have it. We have hundreds of gamers that can no longer access their characters that they have invested a lot of time and money into, time and money that they’ll never get back, because of government sanctions to prevent the country from acquiring and developing nuclear technology.

No matter your race or political stance, as nerds and gamers ourselves, I think we can all feel that sting, and understand the anger and frustration that goes along with it.

Some gamers have had some success at logging on through proxy servers located outside of their country, but that is of course an imperfect solution, and doesn’t solve the problem of people who are located too far away from those servers to be able to connect with them.

Some Iranian gamers have claimed to be unable to log onto other computer games, such as Guild Wars, saying that they are redirected to a page claiming that these games are unavailable to them because they “promote superstition and mythology,” leading some to believe that this is in fact the work of the government imposing a wider ban on gaming, but these reports are unconfirmed, as Blizzard references in their statement:

Blizzard Entertainment cannot speak to any reports surrounding the Iranian government restricting games from its citizens.

We will of course be bringing you more on this story as it develops, but for the moment, let us remember that no matter where we’re from or what we believe, there is a deep love of what we do that connects gamers and other fans of traditionally nerdy pastimes together around the world. And as technology makes the the world smaller and smaller, we all begin to feel the impact of situations like this.

Source: BBC – Blizzard cuts off Iranian access to World of Warcraft

Fandom Friday – Mass Effect

For a very long time, I didn’t consider myself a gamer. Like everyone else my age, I grew up playing Nintendo, Sega, and some computer games like Myst and King’s Quest. But I wasn’t a gamer. That changed two years ago when I saw Mass Effect on sale on Steam.

I’d heard of the game, of course. Various nerd websites had been trumpeting praise for the title for ages. Myself, I’d dismissed it as just another space marine shooter. That certainly wasn’t for me! But now it was cheap, and recreating the home lives of various superheroes through The Sims was getting dull. Time to see what all the fuss was about.

Imagine my delight when I booted the game up and discovered I could play a female Shepard. That wasn’t on the box art! I quickly customized a tough marine with a red bob and battle scars, and began the game.

One video card upgrade later, I was actually able to play the game.

I was hooked almost instantly. I mourned Jenkins and Nihilius, admired Kaidan’s voice, sweet character, and ass (discovering later with glee that he was a romance option), and explored every inch of the Citadel. I agonized over every decision, at times having to step away and take a break to consider. I battled geth, hunted down Saren, and saved the galaxy.

It was a tremendously new experience for me. Not since my point-and-click days had I played a game with such a strong story, incredible characters, and amazing setting. I wasn’t controlling some buff, manly space marine across alien terrain. That space marine was me. It’s difficult to articulate how huge a revelation this was for a female video game player such as myself. I was finally able to make a personal and emotional connection with a video game.

I was a gamer.

I went on to play Mass Effect 2, Dragon Age, Half Life, Portal, Ocarina of Time, and every other great game that I’d missed out on, thinking that these games were not for me. A whole new world had opened up for me. Games could be more than a time waster and diversion. They could be art.

I’m still catching up on all those games I missed, so feel free to leave more suggestions below, as well as how the Mass Effect franchise affected (and yes, disappointed) you.

 

Record Numbers Attend Manchester MCM Expo

We were delighted with 2011, but 2012 was so beyond our expectations. We knew we would have a great show but the turnout was even greater than we expected. The atmosphere was wonderful. We look forward to returning to Manchester next year and hopefully an even bigger crowd and hall!

Manchester Expo co-organizer Bryan Cooney

Well, I think it is safe to say that the second ever MCM Manchester Expo was a hit. The number of nerds in attendance more than doubled last year’s show turnout. Over 11,300 people visited the fledgling convention and it seemed to be as unexpected to the organizers as it was to the rest of us who were packed in to Manchester Central. Taking a cue from other cons I’ve attended, I ordered the early bird tickets over the internet and was massively glad I did! The queues for regular and pay on the day tickets were ridiculous and did not stop for the entire day!

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Kitt

 

2012-07-21 10.49.14_resized2012-07-21 10.52.18_resizedWe arrived around 10.30am and walked straight in, but the place was packed. As with most cons, once people had settled in, the crowed thinned and it made things easier and we managed to get around everything, Including a replica Kitt from Knightrider and some impressive robots and Star Wars memorabilia. We also managed to grab some seats at the front of the free speech area for Warwick Davis, who was more than worth listening too, even if it was a little too short and he didn’t want to get off stage!

The con also featured guests from Merlin and the cast of Young Dracula as well as a Manga voice artist and football legends Peter Shilton, Tony Book, Colin Bell and Mike Summerbee. (Although they did spell Mike Summerbee’s first name wrong on his name card and, instead of replacing it, wrote his name on a piece of white A4 paper and stuck it over!) And, as always, some amazing Cosplayers.

Manga UK’s Head of Marketing & Acquisitions, Jerome Mazandarani said:-

Manga loved attending MCM Manchester Comic Con. It was our first, but won’t be our last. It was excellently organized and very well attended. Manchester is an amazing city and its people are warm and friendly. It was a great atmosphere.

The atmosphere was great, but as I said before, the organizers underestimated the number of attendees, but he is right about Manchester!

Diamond Comic Distributors’ Marketing Manager Mike Holman had this to say:

We attended the show again this year after a successful inaugural show in 2011, and were very pleased to see that MCM had extended the venue and taken a much bigger floor space than the previous year. To say that this year was a success would be a huge understatement! From the opening of the show at 9.30 the flood of attendees didn’t subside throughout the whole day.

 

And, Namco Bandai Consumer and Community PR Executive, Hollie Bennett added (and even gets in a plug for the company and new game, ever the professional):-

On behalf of Namco Bandai games I can happily say that not only did we thoroughly enjoy our time at MCM Manchester Comic Con, but it was a great event for showing off our upcoming game Tales of Graces f. The venue was great, the fans were brilliant and it’s been amazing to see just how well this show has grown in such a small space of time.

And I could not agree more. The growth of the Manchester MCM Expo is amazing within the space of only a year. This gives me a lot of hope for the future. Hopefully, now they have witnessed the popularity first hand, event organizers will start to take this con a hell of a lot more seriously. Here is hoping that next year will bring a whole lot more equally impressive guests, even bigger floor space, less queuing and some big name comic retailers, not just big Manga names.

2012-07-21 11.31.15

Warwick Davis

We proved our point as far as attendance was concerned, now prove yours and make this one of the best cons in the UK!!!

Manchester-MCM

Update: Gamers Against Bigotry Hacked!

This is why we can’t have nice things.

Last week, we blogged about the movement to end bigotry and hatred in video games called Gamers Against Bigotry.

As tends to happen in these situations, calling out the a-holes tends to make the a-holes retaliate in traditional a-hole ways. In this case, the a-holes decided to hack the Gamers Against Bigotry website.

With the first 200 pledges, came a half dozen hackers finding different ways of exploiting the pledge.  For the past few weeks, this has continued, and the number of attempted and completed hacks has increased into the hundreds.  Attacks have ranged from the simple (making grotesque images pop up in the signatures page…) to the elegant (making it impossible for new pledgees to sign), but all of the attacks had a few things in common: they were expected, they were childish, and they were temporary and easy enough to fix.

Sam Killermann, the man behind GAB, took steps to make the site more secure using several different preventative measures. Unfortunately, this only pissed the a-holes off even more. Gamers Against Bigotry was hacked AGAIN, and this time the database containing close to 1500 pledge signatures was deleted, effectively erasing all Killermann’s hard work. So now what?

I’m asking that instead of signing the pledge, folks take to indiegogo and support our project, giving us the ability to improve the site and fight back against these misguided children.  As a fan on Facebook said, “they need the IndieGoGo – they’re going to need the level of security you normally find at research corporations just to stay afloat with the savage attacks they’re going to receive.”

Killermann adds, “A group of narrow-minded, childish individuals are attempting to silence us, and so far doing a great job at it. Let your voice be heard.” We share the sentiment. Keep fighting the good fight.

Gamers Come To Manchester Comic Con

It’s almost here. This Saturday Manchester Central will play host to the MCM Expo Manchester Comic Con. If you are a regular to this site then you may know that I have touched on this subject before HERE. But now some big name gamers have announced their intentions for the Expo.

First up is Nintendo……

The Nintendo Unleashed stand will be going XL for the upcoming release of the new 3DS XL console – the biggest ever screen on a Nintendo handheld. The publisher is bringing a vast array of titles to Manchester Comic Con so fans can see how their favourite games are even better in XL.

3ds

Nintendo’s playable 3DS games will include the UK exclusive of Pokémon Conquest, as well as the amazing Kingdom Hearts: 3D Dream Drop Distance and New Super Mario Bros. 2. Visitors will also be able to get hands-on with new Wii title Beat the Beat: Rhythm Paradise.

We also have offerings from THQ…….

THQ will be previewing their much-anticipated action adventure Darksiders II. Not only will visitors be able to step into the boots of Death – the most feared of the Four Horsemen of the Apocalypse – as he battles to redeem his brother War, but the game’s principal designer Haydn Dalton and art director Han Randhawa are also set to host an on-stage panel.

darksiders_2_2012-wide

The panel should be interesting, and Darksiders 2 seems to be worth a look.

And finally we have Namco…….

Namco Bandai will also be showcasing the latest in their acclaimed JRPG Tales of… series, Tales of Graces F. Set amidst the conflict of three kingdoms competing for planetary dominance, Tales of Graces F features a new combat system lets the player freely change attack style depending on the battle situation. The characters’ distinctive weapons can be swapped for different styles, and the combat system is now easier to control while simultaneously adding new levels of tactical depth.

tales-of-graces-f-2704971

All very exciting stuff, but there is still nothing that slaps me around the face as amazing. Should be a good day regardless, love a Con!!!!

event_manchesterexpo_2012(Quotes from MCM press release.)

Gamers Against Bigotry – Spread the Word!

Greetings, readers! As I’m sure you are already aware, the recent harassment of gamers who happen to be female, gay, trans, or otherwise marginalized has been in the news. The attacks on people such as Anita Sarkeesian, Jennifer Hepler, Felicia Day, and others have made headlines and painted our gaming culture as something really disgusting. Headlines and big names aside, the average gamer who doesn’t fit into the “normal” gamer box often faces verbal beatdowns in the games themselves. There are many people who don’t want to play these games for fear of  harassment, and there are others who don’t use voice chat in the game at all, hiding their true identity. Meanwhile, offensive words such as “rape,” or gay and racial slurs have become the norm.

So what can be done about this troubling trend? We know that not all gamers are assholes, but the assholes are the loudest. We can begin with ourselves, making a pledge to not use hurtful and bigoted language when we game. Such a pledge can be found at Gamers Against Bigotry. 

As a gamer, I realize I contribute to an incredibly diverse social network of gamers around the world, and that my actions have the ability to impact others. In effort to make a positive impact, and to create a community that is welcoming to all, I pledge to not use bigoted language while gaming, online and otherwise.

Bigoted language includes, but is not limited to, slurs based on race, ethnicity, gender, sexual orientation, and disability.

I can hear what you’re saying already, dear readers. What’s a pledge really going to do to change the community? Not to worry! Gamers Against Bigotry has a plan.

Step 1: Gather Our Forces! Before we do anything, we have to amass a group of supporters to this cause – number to be reckoned with! The number of gamers who sign the pledge will show their support will give us an idea of the community sentiment.

Step 2: March On Developers! We tell developers we want concrete ways to deal with harassment and bigotry in games, and that the current muting/blocking/reporting systems aren’t working. Here’s a vid with examples of what will.

Step 3: Lock Up The Trolls! With better tools provided by game developers, we will be able to help shift gaming culture: providing incentives to those who deserve them, and taking away communication privileges from trolls who only use them to abuse.

Yes, we do value free speech. But the things that we say should still have consequences. They do in real life, and they should in our video game spaces as well. Head on over to Gamers Against Bigotry, sign the pledge, and lend your support. We deserve a great, fun gaming community where everyone is valued and welcome. Even the noobs.

 

Two New Walking Dead Games On The Way

The Walking Dead has been thrilling comic fans and TV zombie buffs for almost nine years, but video game enthusiasts will soon have two new games to sink their teeth into, both taking different approaches to the monster franchise.

TellTale Games has been very successful in creating their episodic Walking Dead comic book side story, simply known as The Walking Dead, for the PC, Playstation Network and Xbox Live Arcade digital download service. After receiving critical acclaim for the first two episodes, TellTale has announced that Episode three, titled “Long Road Ahead”, will be available for an August release.

TellTale has had some trouble with the development cycle for their Walking Dead, the second episode was delayed a number of weeks and now episode three has only a loose release window of “August 2012”. Hopefully TellTale can get on top of the release scheduling and players can expect more regular releases in the coming months.

But while TellTale is hard at work on the spin-off series for the comics, Activision announced last week that it will be publishing a first person action game to act as the prequel to the Walking Dead television series. Information is scarce on the project, but it is being developed by Terminal Reality, the studio behind Ghost Busters the Video Game and Star Wars Kinect.

The publisher promises to allow players to choose how they engage the shamblers, with the choice to fight, flee or hide in hopes of the monsters moving on without noticing them. Apparently supplies will also be scarce so players will be made to make some tough choices in how to proceed in some tense situations. The Walking Dead Video Game will be available on the Playstation 3, Xbox 360 and PC in 2013.

Nintendo reveals WiiU details in pre-E3 show

Over the weekend Nintendo gave a sneak peek into what we can expect later this year from the WiiU with its latest Nintendo Direct video, outlining some console functions and features.

Nintendo will apparently focus on their new WiiU console at their E3 presentation tomorrow. The WiiU is Nintendo’s next-generation follow up to the Wii, featuring high definition graphics and a unique new controller with a large touch pad and traditional button inputs.

In this past year Nintendo has released a series of special videos to announce and promote new content known as Nintendo Direct. Yesterday Nintendo president, Satoru Iwata, hosted a 30-minute Nintendo Direct video about the key features of the new WiiU console. There were no major game announcements (that comes tomorrow), but there was still some exciting announcements.

 Introducing the WiiU Game Pad

Nintendo’s slow burn presentation started with the basics of the new controller. Much like the Wii, Nintendo is putting great emphasis on the input method, rather that the hardware itself. The WiiU controller was revealed last year in a prototype form with some questionable design choices. For starters it did not have traditional analog sticks, instead having dual circle pads, the analog nub alternative used by the 3DS. The controller itself also looked bulky and uncomfortable. Nintendo put a lot of effort into fixing the perceived problems with the old design in the final WiiU controller product.

First, the controller has been named the WiiU Game Pad, a reference to how the original Nintendo Entertainment System (NES) controller was often called a game pad. The most obvious change to the controller is that the circle pads are gone, replaced by dual analog sticks. For the first time for a Nintendo system, the analog sticks will click in like the Playstation 3 and Xbox 360 standard controllers, allowing them to double as buttons. The controller as a whole has also been redesigned with ergonomic grips on the back and button layouts that have been shifted slightly off-center from the analog sticks for a more comfortable position.

Iwata also outlined two new features of the WiiU Game Pad.  First, under the DPad, is a Near Field Communication (NFC) reader/writer, that will be used for scanning cards or figures to interact with possible future games. An example of this kind of feature would be the scan portal used in Activision’s Skylanders game, released last November. The second new feature of the WiiU Game Pad is the ability to use it as a universal TV remote using the built-in Infrared (IR) technology.

A new secondary controller was also introduced, called the WiiU Pro Controller. It seems that it will be functionally the same as the WiiU Game Pad, only without the screen, sporting a design very close to the standard wireless Xbox 360 controller.

 Welcome to the Miiverse

Nintendo has been criticized for their lack of online presence for the past decade, but they have refused to simply use the standards set by Microsoft’s Xbox Live or Sony’s Playstation Network. Their reaction is a new two-tiered approach with the Nintendo Network, already utilized by Nintendo 3DS games, and new to the WiiU, the Miiverse.

At the end of the video Iwata revealed that the Nintendo Network will be more than a simple rebranding of the old standard, Nintendo Wifi Connection. The future plan for the Nintendo Network will be to link the WiiU, 3DS and all future consoles and portable systems together, similarly to what Sony has done with the Playstation Network, connecting the Playstation 3, PSP and PS Vita.

Miiverse was the main focus of the last half of the presentation. It will be a clever combination of standard online functionality, social networking and asynchronous online interaction. When players turn on their WiiU, it will be flooded by Miis who will congregate around games that, that particular player is playing at the moment. These Miis  will be from your friends list as well as strangers. The Miiverse can be accessed at any time, including while playing a game without forcing the player to quit out of the game.

Nintendo seems to be taking inspiration from social media sites like Twitter with the ability to interact with other players from the WiiU console. Players can sent text messages to other players, post screenshots of games they are playing or even transmit user-generated content this way, for games that support it.

The miiverse will also support functionality that will allow players to leave messages for other players in games that support it. The example given in the video was players leaving notes about levels in a Super Mario Bros. game. It seems like a clever way to incorporate asynchronous online interaction, like leaving notes for other players in games like Demon’s Souls on the Playstation 3.

Maybe the most significant part of this announcement though is that for the first time, Nintendo is looking to expand into the Smartphone space. Sometime after the WiiU launches players will be able to access the Miiverse from their 3DS system, but also from smartphones. This is a significant step in the right direction for Nintendo in stepping into a modern online social setting.

Nintendo did a great job of getting buzz around the WiiU before its E3 presentation, but tomorrow will be the real test of what we can expect from the WiiU launch later this year.

Campaign Journal – Star Wars Saga Edition #1

It’s always difficult for me to commit to starting a new campaign when it comes to tabletop games. It’s because I usually have so many ideas bouncing around my head that I feel that I am never going to be able to do them all justice.

However, I have had an idea in my head for a campaign for several years now, one I have tried to run several times. Neither of them got off the ground, unfortunately.

So, when I saw that several people on the d20 Radio boards were looking for a GM to run a Star Wars Saga Edition game over Skype, I figured “what the heck,” and tossed my hat in to GM, knowing that several of them were very committed role players.

This time I had no problem deciding what I was going to run.

This particular campaign I have tried to set in numerous eras. It’s first incarnation was in the Old Republic as a one-on-one game with my wife. The second was a Play by Post experiment that existed completely out of the canon timeline, but would have taken place right after the New Sith Wars and the implementation of Darth Bane’s Rule of Two. After doing a lot of thinking on how I was going to pursue it this time, I decided on the Legacy era, having just re-read the Legacy comics from Dark Horse publishing.

For the uninitiated, the Legacy Era is set over 130 years after the events of Episodes IV, V, and VI and shows us a galaxy once again dominated by a Sith Empire. However, this is not the Sith of the classical era. Instead of the Rule of Two, the Rule of One has been instituted – one ruler, one order. There are numerous Sith Lords across the galaxy, pursuing their own agendas, all the while working for the Sith Lord on the throne.

The Jedi Order is once again a shadow of it’s former strength, and Jedi are hunted mercilessly due to a large standing bounty placed on their heads by the Empire. The Sith Empire is in a state of near constant warfare with the Empire in Exile, the legitimate rulers the Sith betrayed to take power in the first place after helping them in the last great war. The Sith Empire is also forced to deal with the remnants of the Galactic Alliance, the government that existed before the last Empire was established by the Fel dynasty some 80 years previous.

As you can see, the Legacy era puts a lot on the table and in the toolbox of any aspiring GM. All the major pieces of previous eras are taken, put into a blender, and set to “frappe.” It gives a lot of opportunity for both the players and the GM to take the Star Wars sandbox and build what they want with it, and for this particular reason is becoming a fan favorite.

At the time this campaign begins, the galaxy is in a state of turmoil. The Sith Emperor, Darth Krayt has supposedly been assassinated by a Jedi of the name Skywalker, and a series of deadly power games is taking place within the ranks of the Sith Empire. The Empire in Exile as well as the Alliance Remnant have stepped up their pressure on the Sith Empire as well, even going so far as to set aside their differences after the last war and fight as allies.

It is into this mess that five strangers take the stage, working to uncover a sinister plot from an unknown faction deep in Imperial space. Hailing from the Imperial colony world of Haalthor, their story is about to begin.

Be sure to keep checking back as the story of this campaign is told. I want to give you all a peek behind the GM screen. I plan on speaking a little bit about my thought process on encounter creation, house rules that I’m implementing, as well as general system thoughts. But most importantly, I hope to entertain you all with the story of six people who come together for a few hours every couple of weeks and play make believe over the internet.

Next time, you will be introduced to the main players on this stage. Until then, remember to fly casual, and may the Force be with you.

MLG Winter Championship – An Ongoing Revolution

When Major League Gaming came to Columbus in 2011, it was the weekend that restored the public confidence in MLG as a high quality eSports event. Now, less than a year later, with 5 more successful events completed, Major League Gaming returns to Ohio with higher expectations and aspirations than ever before. Branded the MLG Winter Championships, this event will mark the completion of the first seasonal MLG event in conjunction with the Starcraft Arena event, broadcasted a mere one month ago. In addition, this weekend will also undoubtedly continue to raise the bar for western eSports events as MLG will providing six full HD streams powered by Streamwork, broadcasting to over 150 countries with the MLG standard quad-view spectating experience. With exciting games such as Starcraft II: Wings of Liberty, Halo: Reach, Mortal Kombat, Soul Calibur V, and The King of Fighters XIII in competition for the 200,000 USD prize pool, emotions will run high as the skill and spirit of the players is put to the test.

 

But the players are not the only ones facing a challenge at this event. After the better part of a year, fighting games are going to make a return to the MLG competition space as a title event. A lot of the top talent like Justin Wong, Carl “Perfect Legend” White, Phillip “KDZ” Atkinson, Bill “Tom Brady” Menoutis, Reo, and CDjr will be in attendance. Yet, it will be the spectators that hold the fate of fighting games at MLG. The fighting game community (FGC) is passionate and energetic, no one can dispute that, but the rapid shifts in game focus have created fractured spectatorsship. A similar song can be sung for Halo. While the game is exciting, fun to watch, and filled with teams hungry for victory, the spectators and home users have to make their presence known to the world this weekend. The FGC and Halo communities as a whole will have to prove that they want to be a part of the eSports revolution.

 

This is a revolution with MLG at the vanguard, firing shots into the air as the sounds of Starcraft continue echo worldwide. On numerous occasions the Starcraft and eSports community have voiced valid concerns surrounding the prize money, production down-time, and format of MLG Starcraft events. With each completed event, MLG has listened and improved on every point of concern the community has raised, proving that they are nothing short of a world-class event organizer with the best intentions for the future of eSports. This event is no different. With a prize pool now 5 times what it was last year and a pool of players that looks like it’s right off the GSL website, this event has the potential for some incredibly dramatic story lines.

 

DRG vs. Naniwa during the MLG Winter Arena : Naniwa reacting to DRG's 6pool

Every player seeded into pool play has proven themselves to be players with the potential to win and become champions. Each pool is seeded with the top 8 players form the MLG winter Arena along with some of the best players who have played in previous MLG events. This will be a weekend where home viewers will have to tear themselves away from their monitors and remember to eat. In the opening pools, Naniwa will have another chance to defeat the recent GSL champion, DongRaeGu, who stopped his amazing run during the MLG Winter Arena. Also in the opening pools, we look at pool D we have 3 fantastic protoss and TheStc. Among these players only PartinG has a favorable “vs Protoss” match-up. Oz was recently quoted saying that the PvP match up is “Pure skill. Pure micro,” reinforcing the fact that every unit in the match up is so precious that losing a single stalker can mean certain doom. Excitement follows Protoss vs. Protoss and excitement will follow pool D.

 

Even more surprising than all of the talent in pools, is how much talent is in the 240 player Open Bracket of this event. The brackets will not be announced until the day of the tournament but some of the names that will include Stephano, PuMa, SeleCT, Polt, JYP, and HasuObs. Even starting from round 1 of the open bracket, Stephano is one of the best Zerg players in the world and one of the favored to win the entire tournament. But anyone at this stage is subject to large upsets. There are also plenty of sleeper talents in the open bracket, including Jinro, TLO, Artist, Sleep, Killer, BlinG, and Inori. They may not have had a lot of recent success but they are still top-level players capable of greatness. Inori proved this when he made his fantastic run through MLG Orlando’s open bracket last year and an impressive Ro8 finish at IPL3. I for one hope he can do it again.

 

This will be a weekend of competition that at any point in time, you could miss a moment that will define the tournament – an upset could occur that will evoke the the simultaneous cheers and cries of the crowd. The thousands watching at the event, and the hundreds of thousands watching at home will get to say “I saw that happen live.”

 

The event will last from 5pm EDT on Friday, March 23rd until the evening of Sunday, March 25th, when the awards are passed out. If you wish to be one of those watching the stream live online, you can go to http://www.majorleaguegaming.com/live Or even get into it here on Word of the Nerd. Drop a comment below about who you want to come out on top! Good luck, have fun!

@FreshCfood

#MLG 

 

if you wish to learn more about Starcraft, check out this article!  :: http://www.wordofthenerdonline.com/starcraft-introduction-the-surface-of-an-ocean/

Starcraft Introduction – The Surface Of An Ocean

 

We as humans are not born beings of infinite information. It is chronic physical limitation that we constantly try to surpass as we learn and perfect everything possible during our lifespan. In my time here at Word of the Nerd, I have been writing articles informing our readers about current events in eSports (professional video gaming) in an attempt to share some of my passion and excitement about the industry. I believe that my excitement may have gotten away from me, as I put a less then optimal effort into actually teaching people about the games in competition. My goal with this specific article is to introduce the rules and general knowledge to those who may not be familiar with Starcraft, Starcraft 2, or other real-time strategy games (RTS). By nature, they are fast paced and exciting, but some of the excitement can be lost if the spectator does not know what they are looking at.

 

 

These are the 3 most basic attacking units for each race. A zealot, a marine, and a zergling. (left to right)

The Starcraft franchise is a RTS game for the PC developed by Blizzard Entertainment and is currently one of the worlds most popular eSports. The game can easily facilitate games up to 8 players in a single game with a 4v4 or free-for-all format. The most common form of competition in Starcraft is 1 player vs. 1 player and will be what I refer to the most in this article.

Within Starcraft, there are 3 unqiue playable races called Terran, Protoss, and Zerg that allow for 9 distinct match-ups. Protoss units tend to be stronger and more expensive while Zerg units tend to be cheap, weak, and large in numbers. Terran units rest somewhere in the middle of cost-to-power ratios but excel at general mobility and defensive capabilities. When a game begins, each players picks one of the 3 races and a map for the game to take place on. Sometimes the map is randomly selected or predetermined in a tournament format.

 

 

A Zerg and Terran army fighting

The ultimate goal of every game of Starcraft is to collect resources from the world and use them to build an army to destroy all of the enemy players buildings. In addition to costing expendable resources, each unit in Starcraft also requires “supply” to prevent large army compositions of purely “stronger” units in equal numbers and complicate the decision between creating an overwhelming force or an overpowering force. Each player begins with a few workers and then creates structures to advance the technology of their selected race. As a player builds more technology structures, the number of different types of units they can build increases. There are strategies created for all stages of the game that each revolve around having specific unit compositions and technology paths unlocks at precise times. Of course, as in life, things very rarely go exactly as planned.

 

The skill of an individual player is based on their ability to make an army efficiently (macro) and how well the player can control the army they created (micro). These 2 gameplay elements along side reactionary decision making define the core gameplay of Starcraft. Micro and macro mechanics in Starcraft are the same as throwing and catching in baseball. It is these core skills that start to reveal a players level of focus and style. Some people prefer to be able to macro so well that they appear to have seemingly endless hordes as an army. Others prefer to be able to control armies so well they make the impossible, normal.

 

Nada (currently on team Complexity) has been recorded at performing 400 APM over the span of a game

What takes this game beyond an average game and closer to a sport is the RTS genre. The main element that makes RTS games exciting is the real-time element. An average game of Starcraft does not stop until victory is claimed and the average game lasts around 15-20 minutes. Top level Starcraft players have been recorded performing over 300+ actions per minute (APM) while playing a single game and it is still possible to do more. This is where the skill-cap* of Starcraft reveals itself. As players build and command their armies, they push the limits of themselves and the limits of their ability to multitask. It is not uncommon for a player to be jumping between 3 to 6 places on the map while controlling multiple armies of units to gain an advantage. It is this skill that separates the good players from the professionals.

 

This article only scratches the surface of what this game has to offer. Even though it is unlikely that most of us will become professionals, the game is still fun and has a lot to teach to those who are willing to learn. Starcraft is a rare game that requires a specific mindset to be successful but this same mindset is one that can be reapplied to improve your own quality of life. I say this from experience as I think back and reflect on every lesson Starcraft has taught me. If you want to go more in-depth about learning about the game or this article, go ahead and post your questions in the comments and I will explain anything you want to know.

@FreshCfood

 

* The term skill-cap refers to the gap between a beginning player, a good but casual player, and professional. As another example, everyone who can walk, can also walk a mile. Some people can run a mile and some people can run a mile in under 4 minutes.

** It’s most current iteration of Starcraft is Starcraft 2: Wings of Liberty, released in 2010. This is the game that most current Starcraft tournaments revolve around.

 

MLG – The Curse Lifted Off A Born King

** Warning ** This article does contain spoilers.

 

 

“All kings must die.” Those were the words spoken by the commentator/player Dan “Artosis” Stemkoski during the first day of the Major League Gaming Winter Arena as the 2 most dominate players in Starcraft 2, NesTea and MVP, were defeated in the winners bracket. These prophetic words echoed through the next 2 days of competition as more great players were eliminated, all the way to the grand finals. It was here “The Terran Killer”, DongRaeGu(DRG), faced off against MarineKing in a series that was nothing less then breathtaking. As the finals keystrokes, “GG”* were punched in, a new king stood where the old had fallen.


MarineKing defeated DongRaeGu, 4-2, in the final best of 7 series with his signature hyper aggressive, marine-centric style of play. But the most magnificent part of watching this series was the players adjusting their own strategies with each subsequent game. One of the most prominent examples of this was MarineKing’s bunker rush strategy used in games 3 and 5. In game 3 when the series was tied up 1-1, MarineKing began the bunker rush with only 3 marines and 2 SCVs. DongRaeGu reacted with a perfect number of drones to prevent the bunkers from becoming a threat and clean up the attack with ease. The economic lead gained by DRG’s defense allowed him to easily out produce MarineKing securing a 2-1 lead. Now going into game 5, MarineKing managed to tie up the series 2-2 prompting him to retry his bunker rush strategy but this time, he brought a ton of support in the form 6 additional SCVs. As expected, DRG was caught off guard by the huge number of SCVs and desperately pulled the majority of his drones in an attempt to stop the attack but it was too late. In an incredibly clever fashion, MarineKing used the additional SCVs to act as a temporary wall to protect the first 3 marines from the flood of DRG’s units. As the wall SCVs repaired themselves, the marines were safe from harm while killing DRG’s units, allowing the bunker to finish and forcing DRG into a demoralizing early “GG” at the 5 minute mark.


MarineKing.Prime moments after he won the final game.

Going into game 6 of the grand finals, you could see the frustration in DRG’s play as he made uncharacteristic scouting mistakes with less then optimal unit compositions. During a LAN event like MLG, mental health and the ability to remain calm when things don’t go your way is an important skill to have. And when MarineKing is executing subtlety brilliant strategies such as using an scouting factory to block off DRG from defending his 3rd base, it’s no secret that MarineKing was focused. He was concentrating so hard during the final game that when he won and lifted the dreaded Kong Curse**, he was preparing for the next game and only realised he won when DRG began to pack up his keyboard. This is the level of focus that is required to be dominant at a MLG LAN event. Players must display great endurance to do what is expected of them and stay at the top of their game all weekend long.


Players such as viOLet and Naniwa are also great to look to if you want to see the endurance required by these events. In this event, Naniwa was knocked into the losers bracket by MarineKing, he then had to face what was being called “The Elite Four” of Zerg. Naniwa makes a hero’s run through this series of four matches, defeating Sheth, NesTea, and Leenock with nothing less the superior play. It wasn’t until the 4th match where he played DRG that he began to show signs of fatigue by going nexus first after losing game 1 of the match. I understand that if it worked, Naniwa would be incredibly far ahead of DRG in economy but taking a risk this big when you are down a game is just not a healthy decision to make. But look out for Naniwa in upcoming Starcraft 2 events. Every time I see him play, he improves by leaps and bounds as an overall player.


The same can be said for viOLet. Being publicly marked as an outcast by your peers isn’t easy. But after this happened to viOLet in 2011 he slowly disappeared from the Korean scene until the wonderful people over at CyberSportsNetwork gave him a place to work and train while he was team-less. He made a few appearances in 2011 but his play did not look nearly as good as it looks now. Especially in his games against Ganzi in the losers bracket of this tournament, where he always seemed to just enough units to succeed. If viOLet can refine his late game a bit more now that he is on Team Empire, I have no doubt he will be a force to reckoned with in the 2012 season.


Commentators Tasteless and Artosis on the MLG Stream

MLG improves as an overall event every time I see it. The production quality of this event was nothing short of spectacular with all of the new features introduced during the weekend. Features such as the new live news ticker, “back-up analysis nerds”, Video On Demand up 39 min after the games completion, and 5 simultaneous 1080p streams worth of content made it incredibly difficult for me to walk away from my monitor without missing something. Sundance DiGiovanni of MLG has already announced that the Winter Arena has done well enough to merit 2 more events like it during the spring season. If this is a sign of things to come, MLG may be on par, or even surpass the Korean Starcraft productions from GOMtv by the end of the year.

 

@FreshCfood

 

* ”GG” is a common expression in Starcraft to signify surrender. It literally means “good game”.
** A “Kong” in Starcraft is a player who is famous for coming in second place often while never placing first in a major event. It is often refered to as a curse because while the Kong player is regarded as the best, he/she can not prove it by winning an entire major event.
*** MLG Winter Arena VODs will go public at some time in the first week of march here.

 

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