Tag: interview

LSCC Day 1: An Interview with Matt Hawkins – Part 2

Earlier this week, we published Part 1 of Jack Chambers’ and Jay Martin’s interview with Matt Hawkins, the writer of Top Cow’s Think Tank series.

Check out the rest of the discussion below:

 

Jay: We’re just coming off the Talent Hunt, something you really took charge of. How did it go?

Matt: Yeah… *rolls eyes* It was a little brutal. The funny thing is, the writer part of it was a complete add-on. We initially thought “Let’s go look for some more artists,” and I thought, “There’s no real way for a writer to get into this business,” and I’m always being asked the “How do I break in to the business?” questions so thought, hey, why not add a writer option too?

I’ve been in this business for 20 years now and I don’t know a single writer who has ever been hired from a blind submission. Not one.

Jack: Is it the classic case of “It’s not what you know, it’s who you know”?

Matt: Correct. It’s that and the other way which is self publishing, what I call ‘buying your way in’. Most people who self publish lose money, at least at first. Take Brian Michael Bendis with JinxTorso and AKA Goldfish, he lost money for years with all the touring of conventions and stuff. He paid his dues and now he’s the man. I think that’s the best way of doing it but getting into business in any way you can, through who you know, is still a good idea. I got in to the business side first and eventually switched over to being creative.

With the Talent Hunt, we had 800 writers and a total of 1200 entries and I read ALL OF THEM. It took months, literally. With that many scripts I could only allow myself 10-15 minutes per entry, with most of them being around 8-10 pages. That’s already hundreds of hours and having to do that and keep up with the usual stuff as well. Yeah, it was pretty rough.

Fortunately, there were a lot of good ones. Around of 100 of them were potentially really good writers. That’s a huge number, when compared to the 400 entries we had for artists, only around 5 of them were at the level we were looking for. I really wanted there to be more female submissions. We need some new people in the industry, especially true when it comes to women. So if a female writer was on par I would actually give her the edge and that ended up with 3 winners instead of 2 because I wasn’t able to narrow it down.

Left to right: Matt Hawkins, David Hine & Ron Marz.
Left to right: Matt Hawkins, David Hine & Ron Marz at LSCC 2013

We’re definitely going to do it again next year, although it’s not necessarily going to be an annual thing. I think I’ve learned from my mistakes. A couple of people to help me read through and pick winners might be a good idea. We’re actually looking to do 4 winners instead of 2, all one-shot comics and have things like a message board where everyone can talk about it on our website.

However, I did find it interesting that a lot of writers were posting their submissions online even before the winners were chosen. I don’t think there’s anything wrong with that necessarily. I prefer that you not do it obviously. I honestly don’t care, but you are just giving your competitors ideas though, so it probably isn’t the best tactic to take.

Jack: There’s a big movement happening at the moment in DC and Marvel where it seems like a lot of writers are moving on to doing their own creator-owned things. With ‘the old guard’ perhaps standing in the way of many of the young and innovative writers, was the Talent Hunt a direct answer to that sort of thing? It seems like the kind of thing that’s key to keeping the whole industry from stagnating.

Matt: You definitely need new blood. You need different visions and outlooks than what you’ve seen before. The worst thing that could happen for comics is having the same 20 guys writing everything over and over.

Jay: That does seem like a subject that’s very close to you. You seem to be actively looking for ways to get new people involved in the industry.

Matt: It can get very frustrating, you know? I read a lot of comics and most of them are crap. The reason I do the things I do is because, to me, reading comics is an experience. I don’t want to read a comic and then 5 minutes later, I’ve forgotten about it. At least half the comics on the stands these days are exactly that, in my opinion.

Jack: That’s a great point. I found the exact opposite with Think Tank. I would follow the links to the NSA documents you’d referenced and I would learn and get so much involved and invested in the book.

Matt: That’s fun! I’ve actually saved you a lot of time doing that. I had to go out and find those things. I can assure you, they’re not always easy to find. I use the Google shorten tools for the URLs because some of them are literally about 10 lines long. Fortunately, I know a few guys who can link me to those sorts of things.

Jay: So do you think you might be being investigated by the government yet?

Jack: Have you had the secret service knock at your door?

Matt: Haha, well I’m sure I’ve made their radar. Nobody’s contacted me. I doubt I will, but if they do some research, my father was in the military, my sister was in the military; I’ve never been arrested. They’ll learn very quickly through my Facebook statuses that I’m a loyal American.

 

The Darkness: Rebirth
The Darkness: Rebirth

Jay: With the recent huge world-ending/resetting event in your universe, Rebirth, was that planned out well ahead of time or did that come about organically through the stories themselves?

Matt: The funny thing about Rebirth is that it was originally an idea to reboot all the books back to #1. We had been talking about it for years and when you do a book for a long period of time, these natural highs and lows happen. Go back and read the 100+ issues of The Darkness and there’s amazing shit and some horrible shit, you know? It can be pretty embarrassing as a publisher to look back and think “How did that get made?!” but you quickly remember how and why it got made. We have our fan base and we were trying to build more fans. We had no idea about DC’s New 52 and, even though we’d been talking about it for years, they beat us to the punch. So we decided not to renumber everything back #1, which I think actually turned out to be a mistake. We would have had more success if we had renumbered.

Jack: I think the idea of taking books back to #1, even if some/all of the continuity remains true, is that they automatically serve as a jumping on point for new readers. For example, The Darkness #101 was a good issue for new readers but that number can be daunting. When you read the number 101, you tend to feel the pressure to read the previous 100 issues.

Matt: Yeah, that’s definitely true. Everyone’s OK with reading a #1!

Jay: I think that’s what’s so good about the Artifacts series, which has only been running for 25 issues so far, it serves as a good jumping on point because it’s not as high a number as The Darkness or Witchblade.

Matt: Right, of course. Well the new story we’re starting in Artifacts #25 is called “Progeny” and, without giving too much away, there’s a point where people will think we’ll be reverting to the numbering of the old universe but we don’t.

Jay: I really love the Rebirth idea because it could simply happen at any time. If all the artifacts happen to be on a plane together – boom! – it’s the end of the world.

Matt: Haha, I could lie to you and say that it was all planned when Witchblade came along. When I joined in 1998, I wrote all these documents about the possible inter-relationships in the Top Cow universe and I came to the number 13. We like the idea and the numerology of 3 (the 3 main comic series) and 13 (13 magical artifacts in that world) and then Paul Jenkins came in and we began to truly develop the bigger universe.

We are going to keep it small in terms of books though, it’s a 3 book experience. If you pick up The DarknessWitchblade and Artifacts, you will get the whole universe. We keep it to 3 books, a total of $10 per month, we think that makes sense. Artifacts and Witchblade are actually selling very well at the moment but The Darkness, which is my favourite of the 3 (Jay & Jack: Mine too!) is actually our lowest seller.

Jack: That’s weird! I actually got into The Darkness via the first video game and, with the release and critical acclaim of The Darkness II around a year ago, you would think that The Darkness would be the most popular book.

Matt: Yeah, it’s very frustrating!

Jay: Are there any plans to expand the universe beyond comics in to more video games, TV shows, movies and things like that?

Think Tank Vol 1

Think Tank Vol 1

Matt: Well there’s always plans! We have, at any given point, multiple TV and movie projects in development. People are so eager to announce their movie deals these days, but only 1 out of 20 of them even go anywhere close to getting made. Part of its luck, but you can’t get lucky if you don’t play the game.

Going back to the move into creator-owned comics, I think that all started with Mark Millar and Robert Kirkman. With their success, within the comics worlds and in TV and movies, it has inspired a lot of people to get involved. Eventually though, I think we’ll see that snap back. After so many people say “When’s my movie going to get made?”, they might just give up. I’m interested to see if something like Saga, which is a great comic book, can ever be made in to a movie or a TV show.

Jack: Yeah, I think Saga might be too surreal and high concept. The budget would have to be -

All three: Astronomical!

Matt: Haha, jinx! I really do think we’re going to see a lot of people flood through soon but the pendulum swings both ways and they’ll go back to Marvel and DC after a while. They can make $10,000-15,000 per issue at either of those two publishers so it’s like Todd Macfarlane said “The only reason people followed me and read Spawn is because that was the only way to get my work.” The problem with writers is that a lot of them will simultaneously write 2-3 Marvel/DC books while also doing their creator-owned stuff. This means that readers can get their work in those Marvel/DC books and they start to think “Why would I read that other series when I can get my fix for this writer in these books?”

Jack: That’s really interesting and makes sense. So you think doing it in a staggered way; writing for DC/Marvel and building a fan base and then moving over to Image once you’re established is the best way to work?

Matt: Yeah, that’s it. That’s exactly what Mark Millar and Robert Kirkman did, that’s the secret!

Jack: I couldn’t have put it better! Well thank you so much for the interview Matt, I appreciate you taking the time to speak with us.

Jay: It was very nice to meet you, thank you

Matt: Oh thank you guys, it was a lot of fun. It was nice to meet you both.

 

There we have it, folks. My first ever interview with Jay was a damn good one, if we do say so ourselves. Of course, that is entirely down to our wonderful guest, Matt Hawkins, who we would like to thank once again for being so generous with his time.

Keep watching this space for two more exclusive interviews from me and a lot LSCC panel coverage from Jay.

LSCC Day 1: An Interview with Matt Hawkins – Part 1

lscc_logo8As many of you probably already know, London Super Comic Convention 2013 happened last weekend, February 23rd-24th, and Word of the Nerd regulars (and the only two British people!) Jay Martin and Jack Chambers were there to bring you coverage from the weekend’s panels (all written by Jay) and some exclusive interviews with some of the biggest names in comics today. (all transcribed by me, Jack)

On day 1, we managed to secure a few minutes to talk with Top Cow Productions‘ President and Chief Operating Officer, Matt Hawkins. Matt turned out to be such an interesting and insightful gentleman that those few minutes swiftly turned into half an hour. Thankfully, my trusty new sound recorder managed to capture every second of our first ever interview.
Below is Part 1 of our exclusive sit down interview we did with one of the most influential people in the comics industry today.

Jack Chambers: Hi Matt, thanks very much for taking the time. How are you finding London so far?

Matt Hawkins: It’s going well. It’s been pretty solid and busy. Very cold though. I just came from a convention in India, 2 weekends ago, and it was 27 degrees and entirely outside. I’m from Los Angeles so I’m used to 21 degrees, but here it’s minus figures! It barely rains in LA and never drops below around 20.

Jay Martin: I think we could do with some of that around here!

Jack: Yeah, definitely. So, first thing’s first, I’m a big fan of Think Tank. I did a review for Word of the Nerd of Issue #4 and, considering I have a Physics degree, I was instantly sucked in by the science. What’s your background in Physics?

Matt: I have a BS in Physics from UCLA and an MS from CalTech, but it’s been so long, that was back in 1994. I’ve been in the comics business for more than 18 years now and hadn’t really used my knowledge at all. I was already working at Image in 1992, and in the early days of the company, everyone was making so much money, I thought “Why would I want to do this science thing?” But in 1997-98, the industry kind of collapsed. I did Lady Pendragon for a couple of years and shortly came to Top Cow and started running the business there. It was only a couple of years ago, after Michael Crichton died, that I realized, “Who’s going to take up the mantle of doing science-thrillers?” There’s a lot of sci-fi out there, but Crichton had a unique way of making it accessible.

Jack: By making interesting characters and stories the focus, you can have the science and physics as a thing that holds it all together.

Jay: Sneakily teaching people things in comics!

Matt: Yeah, exactly. So many people are stark about it, you know? “I’m not going to dumb it down for anybody!” There are some novelists that are science guys, and most people can’t even read it. They don’t sell in good numbers, so that’s definitely not what I’m interested in doing!

Jack: I think you’ve found a really good balance between the story driven thriller elements and

Lady Pendragon

Lady Pendragon

the science side of things. If a reader doesn’t care about the physics, they can skip it and still enjoy the characters, but if they’re a science nerd, like me, they can dig deep into all the Science Classes, dossiers etc.

Matt: All that back material is actually inspired by me reading From Hell. I love Alan Moore’s annotations and footnotes. I kept finding myself going out of my way to read the books he references, and I kind of got obsessed with the whole Jack The Ripper thing for a year.

So when I did Lady Pendragon, I did that. I referenced places I’d been, pictures I’d taken, stuff like that, but that was more for fun really. When I sat down to do Think Tank I really wanted to do a science-thriller and not a science fiction book.

Jack: The thriller side of the book is just as interesting and rooted in the real world as the science. Think tanks, espionage and government conspiracies are all real things.

Matt: Totally! They do some seriously crazy shit! In the US, we have the Freedom of Information Act, so every 7 years, they have to release everything. Well, I’m sure they don’t release everything, but they’re supposed to. They just dump all the files onto websites. Most of them are 500-page manuals, and to find the interesting you pretty much have to skim through all of it. For example, if you want download the Department of Defense‘s budget, it’s a 7GB file. No pictures, just giant words, somehow. It took me 8 hours to download it on my wifi and, after downsizing it so I could actually read it, I discovered that Homeland Security actually has a larger budget for drones than the military! The part I put at the end of Think Tank #4 came from that. I looked at the spreadsheets and thought “Why does Homeland Security have such a big budget for drones? That makes no sense!” Well it means they have a bigger fleet cruising the skies of the US than in Iraq.

Jack: Using them to spy on US citizens?!

Matt: I guess so. If you look at YouTube, you can just type ‘drone over US skies’ and there are a bunch of people taping them, they’re visible!

Jay: With Think Tank set in a completely different universe from the rest of the Top Cow books, is there still the possibility of some crazy crossover?

Matt: Setting it aside from the rest was actually part of the reason for bringing back Minotaur Press. There are certain things we do that are not connected, obviously The Darkness, Artifacts, Cyberforce, Aphrodite IX are all in the same universe. But that universe has two sides to it, what I call the cybernetic side, Cyberforce & Aphrodite IX, and the magic side with Artifacts & The Darkness.

Jack: You’ve just mentioned Aphrodite IX, which you’re bringing back in big way soon, can you tell us a bit more about that?

APHIX001_COVA_wdress

Matt: The return of Aphrodite IX came about because Stjepan Sejic wanted to do something with it. He wanted to do it, talked to me, and I thought I’d give it a shot. Part of it is a challenge I’m giving to myself because a lot of scientists I know don’t think that science fiction right now is very good. In the 50s, 60s and 70s, we had the Silver Age, authors like Arthur C. Clarke and Isaac Asimov, and a lot of people grew up reading these books. Now we have the Star Trek communicators in our lives, cell phones, we have geosynchronous satellites and all these other things that people read and thought about as children. That’s all already doable. We can do so much with particle accelerators, then someone comes out with a flying car, well whoop-de-fucking-doo. It’s no longer science fiction if we can do it. We built the railgun for god’s sake! That thing they used in Transformers 2 and haven’t used again since. It has so much recoil that it almost tips the battleship completely over!

 

Check back tomorrow for part 2 of our interview with Mr. Hawkins!

Kill Shakespeare Interview Pt. 2

Here is the second part to the interview with the creators behind Kill Shakespeare. If you haven’t already read the first half, you might want to back track a bit and check it out. It covers a lot of the ideas behind the comic book and how the creators, Anthony Del Col and Conor McCreery, created the story itself and fit all of William Shakespeare’s beloved characters into a wild fantasy story.

 

 

This story is now being produced as a stage performance, is that correct?

Yep! We’re taking it to a number of cities and conventions (and many thanks to Toby Malone and Derek Boyes for all the amazing work they have done with us to shape the stageplay).

I just returned from a production of the Stage Reading in Tucson where it was a packed, standing-room-only crowd and an energetic performance. It was magical to see the crowd get involved in our story and see our words and images come to life!

 

 

I know that both of you have a background in film and television.  Did you find having the performance done for the stage easier?

It was easy in that we could start with a strong foundation of the images and dialogue from the comic.  However, as we’ve gone on we’ve altered it and played around with our story, which can be challenging as we can’t alter it too much that we can no longer use the panels/images.

They are certainly different mediums but we had a sense of how to tell a story and, just as importantly, how to pitch our story to fans, collaborators and publishers.

 

 

The comic has some pretty amazing set pieces and epic battles, how is that translating on the stage?

It is tricky. We use the images to tell the story so we don’t have a whack of people running around stage and stabbing each other. Then again, that lack of a massive battle also makes the show easy to produce for almost any theatre group.

The performance in Tucson, AZ was a lot of fun as the director chose to hand out cutlery to the audience as they walked into the venue and the audience was given cues when to use the knives/forks to create the backdrop for the battle scenes.  It gave the battle scenes a much larger feel.

 

 

Are there some things that just couldn’t translate to the stage?

It was tough to get the entire Hamlet and Falstaff drag scene into the stage production due to time *and* accessible images.  We’ve been able to wiggle it in a bit but it’s not as big a scene as it was in the comic series.

There have been a lot of moments when we thought “Man, I wish we had one NEW image to really make this beat sing…”

 Also, given that we don’t see the actors physically interact some of the quieter, character based scenes have been tough to make work.

 

 

Where are the performances taking place?

We just did a production in Tucson, AZ and I’m currently answering this on my way to Montreal where we will be presenting it at the Montreal Comic-Con.  We will then be doing it at the New York Comic-Con and Hal-Con next month.

And we’re crossing our fingers that we will get to Dubai in 2013, but Toronto (again) and Chicago are both on the docket for next year. Atlanta is pretty interested as well.

 

 

Are there any plans to take this to the big or small screen?   And Do either of you have a personal preference?

We’ve been very fortunate to have been approached by producers in Canada and the U.S. I like the idea of T.V. right now because I think that structure lends itself to Kill Shakespeare’s existing story and I feel T.V. is telling better stories than film is right now. At the same time you can’t ignore how series like LOTR and The Matrix have done a great job of telling these epic, larger than life tales…

Both television and film have appealing aspects to them.  Whatever way the market directs us is the direction that we will go.

 

 

With Game of Thrones being the dominant show in the classical old “English” fantasy setting, how would you market Kill Shakespeare differently to build a larger fan base or get more viewers?

We can target different audiences in different ways.  We can appeal to the fantasy fans with our incorporation of magic and epic battles.  We can appeal to the Shakespeare fans with the mash-up nature.  We can appeal to female audiences through the love triangle that emerges as the story goes on.

I think GoT has opened a HUGE door for Kill Shakespeare. Game [of Thrones] has pulled in an audience of people who were not exposed to fantasy before and they find they like it. In some ways I think we’re more accessible because we’re a bit less “hardcore” fantasy and also because of the name recognition that these characters have.

 

 

If you went with the Hollywood adaptation route, who would be your first choice for director?

Oh gosh… there are so many great directors out there – but if I get to choose just ONE name I’ll go Alfonso Cuaron (Children of Men, the third Harry Potter film, Y tu mama tambien) I think he has shown an amazing ability to both tell an intimate story and to have his films work on an epic scope.

I don’t have a set name in mind.  What I think would be best is to find an up-and-coming director that would be an unconventional pick to shepherd the project.  Similar to Peter Jackson and Lord of the Rings – nobody thought of him originally but through his passion and vision made it come to life and succeed.

 

 

Who would you pick play some of the key characters? Don’t have to name them all, just a few.

It’s still quite early for that.  Similar to directors, I wouldn’t want to cast big “name” actors but instead find some up-and-coming actors for many of the roles.

Ha, liar! Anthony has LOTS of big names he’s bandied about… unless we’re considering his man-crush Ryan Gosling an “up-and-comer”. Idris Elba is someone we both like for Othello… I have a soft spot for Alison Pill… I think she’d be an AMAZING Juliet… (and I guess she’s still an “up-and-comer”)

 

 

What advice would you give to anyone creating a comic book but who doesn’t know where to start?

Find a great artists if you are not one already. This is a visual medium and the idea can only take you so far. Also really work your story so you know what it’s ABOUT, not just “what happens.”

And do a lot of research to see what’s currently selling and know how your titles will compare to those.  And come to our workshops at comic conventions – we give you a crash course in an hour on how to break into the industry!

 

So there you have it!! I want to thank both Anthony Del Col and Conor McCreery for taking part in this interview and you can expect more stuff from them in the near future. Also, check out Kill Shakespeare in all its glory on Comixology or order it from their website.

Kill Shakespeare Interview Pt. 1

While I was visiting my friend at the restaurant where he works, I happened to strike up a conversation with one of his co-workers. While discussing various topics, we happened to discover our mutual interest in comic books and graphic novels. It was then that she introduced me to a comic book series called Kill Shakespeare. I didn’t know what to think at first. I took Shakespeare during University and suffice it to say, I had had enough of Bill and his work. But she assured me it was an interesting take and that I should go pick it up. After working with fellow Word of the Nerd writer, Mark Driscoll, I adopted his method for trying to shows, comics or any other series that I might jump into. The method I speak of is “Three and Done.” If I can not get into the series by the end of the third episode, or issue, then I drop it. With Kill Shakespeare it only took one. The new take on the characters and the world that it takes place in was more than enough to keep my attention and have me read through all of the issues. If you haven’t picked it up yet, you should get to your local comic books store and pick up the series. It is also available for purchase through Comixology, under the IDW Publishing section.

 

So when I happened to be making my rounds at Fan Expo in Toronto, I stumbled upon the creators of Kill Shakespeare, who had a booth to promote the comic. After discussing at length of how much I enjoyed their work, I asked them for an interview for the website. Which brings me to this: Part one of my epic two part interview with Kill Shakespeare creators and all around awesome guys, Anthony Del Col and Conor McCreery. So without further ado.

 

 

First off, I would like to thank you for doing this interview, I am a big fan of the book. So first things first, where did the idea for Kill Shakespeare come from?

It was a joke, originally.  About nine years ago Conor and I were sitting around brainstorming (aka goofing around and coming up with the craziest notions we could think of) ideas for video games, and the Tarantino films Kill Bill vol. 1&2 came up in the discussion.  We then joked around with the idea of replacing the David Carradine’s character with another Bill and… voila!

After that we started to put together what became Hamlet’s quest as well as picked out the characters who we felt had the most potential for our tale. Then it was a matter of the “what if’s”. What if Hamlet never got back to Denmark? Would he still be dedicated to vengeance if he wasn’t seeing Claudius every day? What if Juliet didn’t die in the crypt? Who would she be?

 

Did you have to do any research prior, or were you both already well versed in Shakespeare’s work?

We did some, but we were cautious of digging too deeply into the canon and then, inadvertently, making the story inaccessible. Mostly I had been exposed to Shakespeare through high-school. I had a minor in theatre in University but we didn’t do THAT much Shakespeare oddly enough.

Much like Conor, I’ve been a fan of the Bard since early high school.  I’m fairly familiar with most of his ‘big plays’ and that gave me enough knowledge to start conceiving the concept and story with Conor.

 

Do either of you have a favorite play?

I know that a lot of people dislike the play but I do enjoy Romeo & Juliet.  The structure is as sound as any other.  However, my favourite play is Othello.  Most of Shakespeare’s tragedies (which I seem to be drawn towards more than the comedies or histories) involve fantastical elements but Othello is just pure human emotion – one perhaps preying upon the insecurities of another to get what they want.  Chilling.

I’m with Anthony. I used to like The Tempest the most, but I’ve switched allegiances… wait… does that make me Iago???

 

Obviously, Shakespeare has brilliant characters and many different archetypes working in each play. How did you decide each characters’ role in the book?

They sort of jumped out at us. We knew we wanted to use characters that were well known, again to make sure this project was inviting to those who wouldn’t consider themselves Shakespeare scholars, and so Juliet, Iago, Lady M[acbeth], Richard III – they all sort of jumped to the front of the line…

Yeah, the last character to join this motley crew was actually Hamlet.  In the first pass we actually had someone from today’s modern world discover a portal to this Shakespearean universe.  However, the tone felt off (it was feeling more Bill and Ted’s Excellent Adventure instead of our desired Lord of the Rings) and we figured that we should stick to exclusively using Shakespeare’s characters.  And went with the most complex of them all: Hamlet!

 

 

What made you choose Shakespeare to be a wizard/new god? And why did you both choose Hamlet as the protagonist?

It was right in the title: Kill Bill, which then became Kill Will, which is now Kill Shakespeare.  We liked the concept of having all of these characters on a quest for their Creator and having different relationships with the belief in him.  Much like towards’ world and the belief/non-belief of a higher being.

And as Anthony said below, Hamlet came later in the game, but he was the perfect character to force into a massive choice like this one – given that he is so cautious in his decisions. Also, given his issues with his father it made sense for him to butt up against the father of everyone… (or IS he???)

 

 

Was there a character that you really wanted in this book but who just didn’t fit in with the story you were telling?

Gosh, so many. I love secondary characters and giving them a robust part in the tale but Anthony kept making me murder them all… probably for the best….

In a very early treatment of our story we had Shylock in the tale.  It was a small role and could have been a lot of fun but the scene wasn’t necessary and we also knew that as perhaps Shakespeare’s most controversial character it might take away from some of the other characters.  Perhaps in a future version.

 

 

Shakespeare’s work is loved and respected around the world.  Has there been any backlash from critics or fans over certain characters?

I think that the most contentious character interpretation we have is Juliet, who is now eight years older than she was in the original play (she survived her death and has been living with the guilt of the death of Romeo since).  She’s now very active and is a rebel leader.  For the most part people have enjoyed our take on the character – especially female teenager readers – but a few have said that we should have replaced her with other characters that might be more suitable.

We haven’t had too much criticism. There has been more nit-picking than outright disapproval. I think people who are BIG fans of Shakespeare recognize that the Bard is constantly being revitalized and that our series is in that trend – more extreme certainly, but Kill Shakespeare isn’t dismissive of Shakespeare. As we like to say: “We come to praise the Bard, not bury him.”

 

 

Did you find it difficult taking characters from the Romances, Histories, Tragedies and Comedies and putting them into large story?

Sometimes. Anthony worked really hard at making sure we found the humour. I found it easy to get caught up in the character arcs, which are all pretty heavy. As for the Historicals? We decided that many of those didn’t fit into this story but would be great for expanding the genesis of the worlds. We have the outline of a story that shows how Shakespeare first came to this world and also how Caesar’s assassination affected the Bard.

Our story is a little heavy on characters from the tragedies and we could perhaps have put in more comedic characters but that would alter the tone.

 

 

The world you have created has a lot of fantasy elements in it, and rightfully so, as a lot of Shakespeare’s plays have similar elements. But there are a lot of plays that are grounded in some form of realism.  How did you balance the fantastical with reality in your book?

Conor and I come at the project from different experiences with fantasy stories and storytelling. Conor has always been a fan of fantasy since he was young while I’m only a recent convert.  It makes a great partnership as we are able to keep each other in check – not too much fantasy to make it incomprehensible for those that don’t like too many elements on the genre, but enough to make this a unique and magical world that is different from anything else out there.

I think all of Shakespeare’s work is a balance between “human” moments – times when he stops and has characters question the key essence of what it is to be alive and the love, lust, treachery, cross dressing and double crossing elements that are crowd pleasers. So the magical elements balanced naturally. Most Shakey fans are pretty used to magic and fantasy though, the two crossover a fair amount.

 

That concludes Part One of the Interivew. Check back tomorrow for the second half, as we talk about stage productions, the possibility of a cinematic adaptation, and future endeavors.

 

NERD IT UP!!!

 

 

The Latest from IDW!

Hello again, fellow TMNT fans!

If you’ve been reading the Micro-Series that runs parallel to the main series of the comic book, then you’re of course aware of how key characters from the canon have been having their own special time in the spotlight by way of their very own issues. What is due to hit the shelves next week is by no means an exception to this.

Who then is this issue’s lucky character?

Fugitoid!

I was lucky enough to have the chance to interview Paul Allor, the writer of this particular issue, (not just about the comic but about the fandom) and I would like to take this opportunity to share some of the key points with all of you…

Me: How does it feel to be part of the reboot of this classic franchise?

Paul: It feels pretty awesome. The Turtles have been around since I was in Kindergarten, and I’ve been a fan pretty much my entire life. I’m absolutely thrilled to contribute some small part to this franchise that’s meant so much to me.

It was also great to work with editor Bobby Curnow, who’s fantastic, along with the wonderful art team, Paul McCaffrey and colorist John Paul Bove. They did amazing work on this book, and David Petersen rocked the cover. I’m very excited for people to see this book.

Me: Were you a fan of the original comic books?

Paul: Not when they were originally coming out. I didn’t read comics until I was 28, and frankly, they wouldn’t have been terribly age-appropriate. But I latched on to them after I started reading comics as an adult, and I love them. Mr. Eastman and Mr. Laird created characters that truly are universal, which is why they’ve managed to fit into so many different mediums with so many different tones. But yeah, reading those original comics felt like finding the source code.

Me: What prompted the giving of Fugitoid his own issue and not someone a little more widely known like Leatherhead?

Paul: Because Fugitoid is AWESOME.

More seriously, that was a decision by IDW Publishing, and I wouldn’t want to speculate. But I will say that IDW has plans for this character — this one-shot leads into a very cool story arc in the main book, so he definitely wasn’t just plucked up and plopped in to the Micro-Series. Turtles editor Bobby Curnow and writers Tom Waltz and Kevin Eastman have a plan, and this issue fits right into it.

Me: Will this issue be accessible (easy to follow) for readers who are new fans and are just now getting into the series?

Paul: Yeah, that’s definitely the idea behind the micro-series, and what I tried to do. I aimed to make an exciting, dynamic and action-packed issue that can be picked up and enjoyed by anyone. It helped that we’re introducing a new character to the IDW continuity, so even current readers will be hearing about Fugitoid and his IDW adventures for the first time.

Me: No doubt you’re aware of the borderline animosity that many fans are feeling towards the rebooted film due to hit theaters next year. Do you feel that this adds any pressure on you and the other writers at IDW to keep the fans happy?

Paul: I can’t speak for other,s but I didn’t feel any pressure because of this. I just focused on telling the best story I could, and doing justice to these awesome characters.

Having said that, I did ret-con the Turtles’ origins so that they’re from outer space now. That’s cool, right?

You have to love a guy who has the chutzpah to poke fun at what is otherwise a delicate and often raw subject for fans everywhere.

But that aside, if past issues in the Micro-Series are any indication, then we can undoubtedly expect Fugitoid’s issue to be a very well written addition to what has been an all around awesome reboot. I for one will be very happy to add this issue to my collection, and will gladly do so when I am next able to make it to the comic book shop…or persuade my husband to go by himself…whichever comes first.

Nerd up!

 

 

 

 

 

 

 

 

Is Superboy Going To Be Good Or bad?

Will a new writer for Superboy also mean a change in identity and occupation?

If you’re up to date with things occurring in the DC Universe then you may know that there is a bit of a Super-writer shake up going on. The recent shuffle of Superman writers has now had a knock on effect to another title in the Super family, that being Superboy.

Starting in September Scott Lobdell will be taking the reins of the Superman title, leaving his lead writing duties on Superboy up for grabs. Step in Tom DeFalco. DeFalco is no stranger to the title, having lent a hand on a few previous issues, and he obviously left a lasting impression.

So far in the New 52 Superboy series all we know of his origin is that he was in a test tube, he was created by a company caller N.O.W.H.E.R.E, he is still a clone that is 50 % Superman, 50% god knows who, he is being trained as a weapon and if you followed Superboy in to the Legion Lost crossover then you will know that a baddie by the name of Harvest is the one pulling the strings as far as the teenagers development goes. So there are some interesting things that we still need to find out that will no doubt shape the boys future and ultimately what path he will take! Exciting times indeed.

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Tom DeFalco spoke to the lucky people at Newsarama and is clearly very excited about his plans for the Superboy title. Seemingly he is planning to start his run with Superboy #0, a nice little one shot, before moving on to Superboy #13 to continue the ongoing series. Check out the interview:-

Newsarama: Tom, DC has confirmed that you’ll be continuing as the regular writer on this title. But you’ve been showing up on the credits for a lot of this series’ issues anyway.

Tom DeFalco: I’ve scripted a number of issues. I was originally brought in because Scott Lobdell was juggling so many different assignments that he needed a little assistance in order to catch up.  And then I stuck around! I guess I never know when to leave a party.

Nrama: What is it about this Superboy that intrigues you as a writer?

comics_new_52_superboyDeFalco: I think Scott and [artist] R.B. [Silva] have crafted a very unique kind of character. Superboy is not your traditional comic book character. He may be the protagonist of the series, but we’re still not sure whether he’s the good guy or the bad guy. Just because he has the “S” on his chest doesn’t mean anything. He did not choose that “S.”

Nrama: With Superboy #0, you get the chance to reveal a few mysteries. What can you tell us about what readers are going to see?

DeFalco: In Superboy, we’ve never actually witnessed his origin, from issue #1 on. Scott Lobdell and R.B. did a terrific job just getting us right into Superboy’s mind and Superboy’s world right away.  Since then, we’ve discovered that there was a mastermind behind all of this construction, the character we’ve come to know as Harvest. Some of the things we’ve seen, there was a subtext to it that we were unaware of, because Harvest is always scheming within schemes. So we’re going to find out some of the subtext and some of Harvest’s plans for Superboy in issue #0, because up until now, we haven’t known the details. Up until now, we knew that Superboy was created to be a living weapon, but we didn’t know what the weapon was for. We’re also going to, in the course of this, discover a story of ancient Krypton and how that relates to Superboy, and relates to something a character told him in one of his early issues, which up until now we haven’t understood. Now we’re going to find out what that character was talking about.

Nrama: Can you say what character it is?

DeFalco: No, and I didn’t say the name of the character for a reason, because all of this is going to come back and play havoc in Superboy’s life going forward.

Nrama: So does Superboy #0 affect upcoming stories for Superboy?

DeFalco: It does. All of this is going to come back and play havoc in Superboy’s life going forward. The #0 issue, on the one hand, will be a done-in-one that will be great for people who’ve never read an issue of Superboy before and even for people who haven’t read a DC comic before. You’ll still be able to read Superboy #0 and understand what’s happening. If you haven’t read Superboy before, it will give you greater insights into the character. If you continue reading Superboy after the #0, you’re going to see how this is actually the start of a major epic.

Nrama: Harvest obviously plays a role in that major epic. Or is this possibly the end of his influence and there’s something else on the horizon?

DeFalco: One never knows what’s going to happen. Let’s just say that Harvest has a specific reason for building an army. We’re going to discover a lot of that in Superboy and possibly another title. But I don’t want to say too much about what that is.

Nrama: With Superboy #12, was your intent to tell a more personal story for Superboy?

DeFalco: Yeah, because we’ve not yet seen Superboy interact with “normal” people. This is going to be his first opportunity to interact with normal humans. They’re normal humans of a certain type, but they’re normal humans compared to him. The interaction goes with varying degrees of success.

Nrama: There’s also a tease about a “monster” who shows up in that issue who is called a “she.”

DeFalco: Yes, we’re going to introduce a new character who will be haunting Superboy for a while.

Nrama: That issue takes place in New York. Is that Superboy’s new base of operations?

DeFalco: At least through issue #12.

Nrama: This series has teased that there’s a third donor of DNA for Superboy. Are we going to find out more about that soon?

DeFalco: Yes, we’ll get some more information in the #0 issue.

Nrama: Is it an important clue that he’s not solar-powered?

2392198-superboyDeFalco: How do we know he isn’t solar powered?

Nrama: It was implied in a recent issue.

DeFalco: It might have been. But that implication might have been wrong. Keep reading.

Nrama: You talked about there being an ancient story from Krypton in Superboy #0. Is there a concerted effort to make sure this jibes with what they’re doing in the other Super-books?

DeFalco: They’re being united as a family. I’ve had a good time working in conjunction with what’s being done in Supergirl, Superman and Action Comics. But the thing to keep in mind is you’ve already got two heroes with an “S.” The question is, do we really need a third one?

That’s what we’re going to work to answer in this comic, and what Superboy will be deciding.

 

 

Source: Newsarama

 

Lollipops, Chainsaws, And Rock

If you’re not familiar with Lollipop Chainsaw but are a fan of zombies, kick-ass female protagonists, chainsaws, surrealist video gaming, and/or punk rock music, you are about to absolutely love me.

This title, set to release June 12th in the US, is being produced by Kadokawa Games and Warner Bros. Interactive Entertainment. Set to explode onto your Xbox 360 and Playstation 3 with all the pigtails and pink you can handle, Lollipop Chainsaw centers around Juliet Starling, a cheerleader/zombie hunter mowing down the undead hoards in a fictional California high school. Her favorite food is strawberry lollipops, and her favorite things include karaoke and dismembering the undead. The official site touts the game as “bursting with sex, blood, and rock and roll.” This strange combination has gamers strangely and undeniably curious about the summer title.

Oh, and did I mention that her boyfriend is a dismembered head? Because apparently he got bit by a zombie, so she cut off his head to keep the venom from reaching his brain. That’s just the tip of the strange iceberg here, guys.

Recently, excited gamers were treated to a video interview with the two creative minds behind the soundscaping of this unorthodox zombie massacre. Little Jimmy Urine, who scored all of the boss fights for the game, described Lollipop Chainsaw as “Totally. Fucking. Crazy.” He was excited to explain that for a lot of his musical inspiration, he let the music flow naturally from the design of the boss characters.

Akira Yamaoka, the sound director for Lollipop Chainsaw, described the title as “crammed full of amazingly surreal stuff in this extraordinary world of fiction.” He said that in scoring the game, he was strongly influenced by the music of the 80s, which he said left a strong impression on him.

Check out the full interview in the video here! (Contains profanity).

How awesome does this game look? I’m not usually one for such crazy-gory titles, but the surreal juxtaposition of an adorable, typically anime high school girl armed with a pink chainsaw slicing and dicing masses of zombies just intrigues me too much. I’ve already got my copy on preorder!

Sigourney Weaver Talks AVATAR Sequels

If you didn’t see Avatar, then brace yourself, I’m about to drop a big ol’ spoiler on your head: Grace Augustine, played by none other than the fantastic Sigourney Weaver, died. It happens to the best of characters, but then, when it does, one does not expect to hear their name associated with the upcoming sequels to the film. However, this is Sigourney Weaver paired up with James Cameron so anything is possible, right?

Avatar Sigourney Weaver as Dr. Grace AugustineAccording to an interview with Bad Taste (there’s a translated version on ComicBookMovie.com) Weaver has already read the early drafts of the sequels.

I read early versions of the script, but I can not say anything else James Cameron comes here and kills me. I can say that I’ll be in both, we will turn them one after another and explore worlds that were not touched in the first episode.

Weaver goes on to comment on how Cameron’s work on the 3D version of another of his blockbuster behemoths, Titanic, has played a pivotal role on inspiring one of these worlds:

What is certain is that Cameron will begin filming in the new Avatar only after going underwater in a submarine that will build special purpose. I think it should go up to the Mariana Trench. Having put his hand on the Titanic for the 3D version has given him many ideas for narrative Avatar.

Weaver does not go on to discuss, however, how her role will be reprised. For some fans of a previous Weaver-Cameron project, the idea of Cameron killing her off only to have her miraculously return for a sequel is a little disconcerting. Will the Grace Augustine of Avatar 2  and Avatar 3 only be a shadow of her former self? Will she be resurrected? Will she be limited to the fleeting world of flash-backs? Will Cameron pull out some sneaky sci-fi explanation for her reappearance?

James Cameron and Sigourney Weaver AvatarLuckily for us, James Cameron himself  had a little bit to say about Sigourney Wear talking about involvement in the Avatar 2 back in October in an interview with Vulture.

Did I say she was going to be in Avatar 2? [Grins.] …Well, I don’t want to disabuse her of that fantasy. But have you ever heard of nonlinear storytelling? A lot happens on that planet before she shows up, and before Jake shows up to join her. She’s there for fifteen years ahead of time. I don’t know, but I wouldn’t jump to conclusions.

One has to wonder  if this kind of talk (fifteen years is a lot of time to work with!) means that these sequels might end up becoming more like prequels.

Fellow nerds, it is time for speculation! We have about four years to figure out what Cameron’s got up his sleeve this time. Get to it. The prize? Bragging rights. Honestly, you don’t need anything more than that, do you?

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