Tag: Mii

E3 – How Smartphones Will Work with Console Gaming in 2013

Smartphone and tablet devices have really taken off in the past five years.

Going from near obscurity to mainstream way of life in a very short period of time. It is not uncommon to see a half-dozen people or more with their nose in a Smartphone where they used to be in a newspaper or book on the subway or bus.

Well it looks like the three big console publishers, Sony, Microsoft and Nintendo, have taken notice. This year at E3 each of them outlined how they plan on keeping players connected through Smartphones and Tablets, syncing them with the video game experience.

Nintendo’s Miiverse

This may be most significant for Nintendo, since they have traditionally been most resistant to incorporating Smartphones into their business strategy. For over a year, Nintendo has had to deal with investors demanding they adopt a Smartphone friendly business model and they have finally solidified their mobile strategy.

Two days before Nintendo’s E3 show, they announced some of the functionality of their new Wii U console launching later this year (You can read our breakdown of that announcement here). The most significant announcement was the new online social network called Miiverse, where players can leave passive messages, see what friends and strangers are playing, and exchange content.

During the pre-E3 presentation, Nintendo President Saturo Iwata confirmed that Miiverse will also be accessible though the Nintendo 3DS and as an app on Smartphone devices “sometime after the Wii U launches.” He did not go into detail on which kinds of Smartphones will support the software, but it is still significant. Everything about Miiverse, from the social media influences to Smartphone integration, are light years ahead of the traditionally modest Nintendo method of online support.

However, Nintendo was not the only one with plans for supporting Smartphone devices in the coming year. In fact, both Sony and Microsoft announced their own strategies for incorporating Smartphones and tablets.

Microsoft’s SmartGlass

Maybe the most ambitious strategy is Microsoft’s SmartGlass software being incorporated into the Xbox 360. The concept behind SmartGlass seems to be one part Wii U like functionality, one part mobile entertainment experience. SmartGlass is an application that will allow users to sync their Xbox 360 with Windows Mobile, Android and iOS devices, including Smartphones and tablets. Unlike Nintendo’s strategy, SmartGlass seems to be an experience enhancer. One of the basic examples of how their device synchronization would work was allowing players to transfer a video they were watching on a tablet device on the bus to their Xbox 360 when they get home to finish watching their show seamlessly on their big screen. More complex interactions include getting preliminary data on videos or games they are running on their Xbox 360 to a tablet or Smartphone device.

Essentially, what Microsoft did was announce tablet enhanced controls, like inputting plays on Madden using a tablet, the day before Nintendo got a chance to blow-out their Wii U console, featuring a similar enhancement. And on top of that, with SmartGlass players can take advantage of the technology using hardware they may already own, rather than having to buy a whole new console. Granted, the Wii U has the benefit of having their tablet and game pad integrated into a single controller, but it was a big step against the new console. Another interesting point was that SmartGlass will work with just about any Smart device, not just the Microsoft branded Windows Mobile. Already we know that Halo 4 and Madden 13 will support the software, but time will tell how much support it will get in future games.

Sony’s Playstation Mobile

Finally, Sony made a new announcement for a new brand of Playstation certified Android phones called Playstation Mobile. Like last year’s Xperia Play Smartphone, Playstation Mobile will be a new line of THC Android devices that will be able to access the Playstation Store and play games developed using the Playstation Mobile Development Kit. It is hard to say how Playstation Mobile will be received, since the Xperia Play was met with a fairly lukewarm reception. How it integrates into the existing Playstation Network account may be key. Forcing players to purchase special Android hardware, rather than having Playstation Mobile integrate into a wider variety of Android devices, may hold Playstation Mobile back.

It was made clear at E3 2012 that into 2013 players can expect to see video games moving into a mobile environment aside from simply playing games on mobile and dedicated gaming handhelds. The Wii U and Xbox 360 social experience will be going beyond the living room and Sony’s Playstation Mobile will expand into more devices than just the Playstation 3 and PS Vita. In 2013 this may become just as important to gaming as functions like Xbox Live and the Playstation Network.

Nintendo reveals WiiU details in pre-E3 show

Over the weekend Nintendo gave a sneak peek into what we can expect later this year from the WiiU with its latest Nintendo Direct video, outlining some console functions and features.

Nintendo will apparently focus on their new WiiU console at their E3 presentation tomorrow. The WiiU is Nintendo’s next-generation follow up to the Wii, featuring high definition graphics and a unique new controller with a large touch pad and traditional button inputs.

In this past year Nintendo has released a series of special videos to announce and promote new content known as Nintendo Direct. Yesterday Nintendo president, Satoru Iwata, hosted a 30-minute Nintendo Direct video about the key features of the new WiiU console. There were no major game announcements (that comes tomorrow), but there was still some exciting announcements.

 Introducing the WiiU Game Pad

Nintendo’s slow burn presentation started with the basics of the new controller. Much like the Wii, Nintendo is putting great emphasis on the input method, rather that the hardware itself. The WiiU controller was revealed last year in a prototype form with some questionable design choices. For starters it did not have traditional analog sticks, instead having dual circle pads, the analog nub alternative used by the 3DS. The controller itself also looked bulky and uncomfortable. Nintendo put a lot of effort into fixing the perceived problems with the old design in the final WiiU controller product.

First, the controller has been named the WiiU Game Pad, a reference to how the original Nintendo Entertainment System (NES) controller was often called a game pad. The most obvious change to the controller is that the circle pads are gone, replaced by dual analog sticks. For the first time for a Nintendo system, the analog sticks will click in like the Playstation 3 and Xbox 360 standard controllers, allowing them to double as buttons. The controller as a whole has also been redesigned with ergonomic grips on the back and button layouts that have been shifted slightly off-center from the analog sticks for a more comfortable position.

Iwata also outlined two new features of the WiiU Game Pad.  First, under the DPad, is a Near Field Communication (NFC) reader/writer, that will be used for scanning cards or figures to interact with possible future games. An example of this kind of feature would be the scan portal used in Activision’s Skylanders game, released last November. The second new feature of the WiiU Game Pad is the ability to use it as a universal TV remote using the built-in Infrared (IR) technology.

A new secondary controller was also introduced, called the WiiU Pro Controller. It seems that it will be functionally the same as the WiiU Game Pad, only without the screen, sporting a design very close to the standard wireless Xbox 360 controller.

 Welcome to the Miiverse

Nintendo has been criticized for their lack of online presence for the past decade, but they have refused to simply use the standards set by Microsoft’s Xbox Live or Sony’s Playstation Network. Their reaction is a new two-tiered approach with the Nintendo Network, already utilized by Nintendo 3DS games, and new to the WiiU, the Miiverse.

At the end of the video Iwata revealed that the Nintendo Network will be more than a simple rebranding of the old standard, Nintendo Wifi Connection. The future plan for the Nintendo Network will be to link the WiiU, 3DS and all future consoles and portable systems together, similarly to what Sony has done with the Playstation Network, connecting the Playstation 3, PSP and PS Vita.

Miiverse was the main focus of the last half of the presentation. It will be a clever combination of standard online functionality, social networking and asynchronous online interaction. When players turn on their WiiU, it will be flooded by Miis who will congregate around games that, that particular player is playing at the moment. These Miis  will be from your friends list as well as strangers. The Miiverse can be accessed at any time, including while playing a game without forcing the player to quit out of the game.

Nintendo seems to be taking inspiration from social media sites like Twitter with the ability to interact with other players from the WiiU console. Players can sent text messages to other players, post screenshots of games they are playing or even transmit user-generated content this way, for games that support it.

The miiverse will also support functionality that will allow players to leave messages for other players in games that support it. The example given in the video was players leaving notes about levels in a Super Mario Bros. game. It seems like a clever way to incorporate asynchronous online interaction, like leaving notes for other players in games like Demon’s Souls on the Playstation 3.

Maybe the most significant part of this announcement though is that for the first time, Nintendo is looking to expand into the Smartphone space. Sometime after the WiiU launches players will be able to access the Miiverse from their 3DS system, but also from smartphones. This is a significant step in the right direction for Nintendo in stepping into a modern online social setting.

Nintendo did a great job of getting buzz around the WiiU before its E3 presentation, but tomorrow will be the real test of what we can expect from the WiiU launch later this year.

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